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I Use This!
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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Nov 28, 2022 — Nov 28, 2023
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added some TODO items More... almost 23 years ago
Made string expressions a bit more friendly in CNestedDataFile More... almost 23 years ago
Made string expressions a bit more friendly in CNestedDataFile More... almost 23 years ago
Updated TODO list More... almost 23 years ago
Updated TODO list More... almost 23 years ago
Split AAction.h|.cpp into several files More... almost 23 years ago
Split AAction.h|.cpp into several files More... almost 23 years ago
todo list More... almost 23 years ago
todo list More... almost 23 years ago
Added keyboard keys for seeking (actually keys to press will probably change) More... almost 23 years ago
Added keyboard keys for seeking (actually keys to press will probably change) More... almost 23 years ago
Now, windows remember their sizes between runs, although not their positions. Figured out why rememberShow was moving the window to (0,0) when I would just restore the window's size. I was not passing 'placement' to the show() method in the FXModalDialog class Removed some unused commented code and made some comments about why I can't preseve also the window's size. More... almost 23 years ago
Now, windows remember their sizes between runs, although not their positions. More... almost 23 years ago
Fixed a problem with the accelerator tables. More... almost 23 years ago
Fixed a problem with the accelerator tables. The accelerator tables were getting deleted more than once I didn't know this, but fox deletes the accelerator table you give to FXWindow::setAccelTable, so now in the destructor of the windows I set it to NULL More... almost 23 years ago
trivial TODO More... almost 23 years ago
trivial TODO More... almost 23 years ago
Checking in some minor adjustments to CSoundPlayerChannel. My new interpolation idea did not work out. More... almost 23 years ago
Checking in some minor adjustments to CSoundPlayerChannel. My new interpolation idea did not work out. I had in mind to save a buffer (1 element tho it may be) of previous samples to factor in with the next sample. Actually I did have sucess, but it wasn't quite as I wanted it to be. More... almost 23 years ago
Checking in a CSoundPlayerChannel.cpp that has a border condition which can crash the application. It is caused by the interpolation calculation, but I have a better idea which should fix everything More... almost 23 years ago
Checking in a CSoundPlayerChannel.cpp that has a border condition which can crash the application. More... almost 23 years ago
Fixed a little bug where even tho a delete of all the data was going to result in one sample left in the sound, the CSound::calcPeakChunkCount() method was returning zero. So, I made it insist on at least one peak chunk all the time More... almost 23 years ago
Fixed a little bug where even tho a delete of all the data was going to result in one sample left in the sound, the CSound::calcPeakChunkCount() method was returning zero. More... almost 23 years ago
Oops... left in some printfs More... almost 23 years ago
Oops... left in some printfs More... almost 23 years ago
Fixed some border conditions on crossfading the edges More... almost 23 years ago
Fixed some border conditions on crossfading the edges More... almost 23 years ago
Tweaked the place where it decides whether to draw the play position. Now, even if it's playing selection only, the play position has to be between the start and stop positions for that fact to matter More... almost 23 years ago
Tweaked the place where it decides whether to draw the play position. Now, even if it's playing selection only, the play position has to be between the start and stop positions for that fact to matter More... almost 23 years ago
Fixed a bug in CSoundPlayerChannel that I didn't run across before because I hadn't played much with samples with sample rates not 44100. Also, I tweaked the code a little to slightly reduce the computation within the inner-most loop of mixing. I hope it doesn't cause problems later; I think it's just fine More... almost 23 years ago