ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. The library is released under the ZLib license.
ReactPhysics3D contains the following features :
- Rigid body dynamics
- Discrete collision detection
- Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh)
- Multiple collision shapes per body
- Broadphase collision detection (Dynamic AABB Tree)
- Narrowphase collision detection (GJK/EPA)
- Collision response and friction (Sequential Impulses Solver)
- Joints (Ball and Socket, Hinge, Slider, Fixed)
- Collision filtering with categories
- Ray casting
- Sleeping technique for inactive bodies
- Integrated Profiler
- Multi-platform (Windows, Linux, Mac OS X)
- Documentation (User manual and Doxygen API)
Commercial Use
Commercial Use
Distribute
Distribute
Modify
Modify
Hold Liable
Hold Liable
Include Copyright
Include Copyright
Rename
Rename
These details are provided for information only. No information here is legal advice and should not be used as such.
There are no reported vulnerabilities
30 Day SummaryJan 1 2025 — Jan 31 2025
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12 Month SummaryJan 31 2024 — Jan 31 2025
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