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Commits : Listings

Analyzed 12 months ago. based on code collected 12 months ago.
Jan 16, 2023 — Jan 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
[vulkan] Implement shadows for dynamic lights More... over 1 year ago
[scene] Move dynamic lights into the scene ECS More... over 1 year ago
[vulkan] Correct OIT sorting More... over 1 year ago
[vulkan] Render all the requested lights More... over 1 year ago
[vulkan] Simplify cubemap frame conversion More... over 1 year ago
[vulkan] Avoid alias depth hack in shadow pass More... over 1 year ago
[vulkan] Avoid bsp back-face cull in shadow pass More... over 1 year ago
[vulkan] Get point light shadows working More... over 1 year ago
[vulkan] Get spotlight shadows working More... over 1 year ago
[vulkan] Split the lighting pass into per-type passes More... over 1 year ago
[vulkan] Add an undefined to shader-ro barrier More... over 1 year ago
[vulkan] Hook up all the shadow resources More... over 1 year ago
[renderer] Return number of nearby dynamic lights More... over 1 year ago
[scene] Make light style unsigned More... over 1 year ago
[vulkan] Remove depth buffer from lighting pass More... over 1 year ago
[vulkan] Clean up some bitrot int the forward renderer More... over 1 year ago
[vulkan] Fix some typos More... over 1 year ago
[vulkan] Compute correct matrices for spots and points More... over 1 year ago
[vulkan] Use the shadow matrices when rendering maps More... over 1 year ago
[vulkan] Upload light matrices for shadow maps More... over 1 year ago
[vulkan] Pass a data parameter to QFV_RunRenderPass More... over 1 year ago
[vulkan] Make z_up and box_rotations public More... over 1 year ago
[vulkan] Run the shadow render passes More... over 1 year ago
[vulkan] Allow render passes to be run by processes More... over 1 year ago
[nq,qw] Add a debug_debug cvar More... over 1 year ago
[vulkan] Set default frames in flight to 2 More... over 1 year ago
[vulkan] Connect the shadow pass to the renderers More... over 1 year ago
[scene] Add a leaf component to lights More... over 1 year ago
[renderer] Separate core of R_MarkLeaves More... over 1 year ago
[renderer] Boost R_MarkLeaves very slightly More... over 1 year ago