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Commits
: Listings
Analyzed
12 months
ago. based on code collected
12 months
ago.
Jan 16, 2023 — Jan 16, 2024
Showing page 7 of 623
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
[vulkan] Implement shadows for dynamic lights
Bill Currie
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over 1 year ago
[scene] Move dynamic lights into the scene ECS
Bill Currie
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over 1 year ago
[vulkan] Correct OIT sorting
Bill Currie
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over 1 year ago
[vulkan] Render all the requested lights
Bill Currie
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over 1 year ago
[vulkan] Simplify cubemap frame conversion
Bill Currie
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over 1 year ago
[vulkan] Avoid alias depth hack in shadow pass
Bill Currie
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over 1 year ago
[vulkan] Avoid bsp back-face cull in shadow pass
Bill Currie
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over 1 year ago
[vulkan] Get point light shadows working
Bill Currie
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over 1 year ago
[vulkan] Get spotlight shadows working
Bill Currie
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over 1 year ago
[vulkan] Split the lighting pass into per-type passes
Bill Currie
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over 1 year ago
[vulkan] Add an undefined to shader-ro barrier
Bill Currie
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over 1 year ago
[vulkan] Hook up all the shadow resources
Bill Currie
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over 1 year ago
[renderer] Return number of nearby dynamic lights
Bill Currie
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over 1 year ago
[scene] Make light style unsigned
Bill Currie
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over 1 year ago
[vulkan] Remove depth buffer from lighting pass
Bill Currie
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over 1 year ago
[vulkan] Clean up some bitrot int the forward renderer
Bill Currie
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over 1 year ago
[vulkan] Fix some typos
Bill Currie
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over 1 year ago
[vulkan] Compute correct matrices for spots and points
Bill Currie
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over 1 year ago
[vulkan] Use the shadow matrices when rendering maps
Bill Currie
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over 1 year ago
[vulkan] Upload light matrices for shadow maps
Bill Currie
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over 1 year ago
[vulkan] Pass a data parameter to QFV_RunRenderPass
Bill Currie
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over 1 year ago
[vulkan] Make z_up and box_rotations public
Bill Currie
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over 1 year ago
[vulkan] Run the shadow render passes
Bill Currie
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over 1 year ago
[vulkan] Allow render passes to be run by processes
Bill Currie
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over 1 year ago
[nq,qw] Add a debug_debug cvar
Bill Currie
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over 1 year ago
[vulkan] Set default frames in flight to 2
Bill Currie
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over 1 year ago
[vulkan] Connect the shadow pass to the renderers
Bill Currie
More...
over 1 year ago
[scene] Add a leaf component to lights
Bill Currie
More...
over 1 year ago
[renderer] Separate core of R_MarkLeaves
Bill Currie
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over 1 year ago
[renderer] Boost R_MarkLeaves very slightly
Bill Currie
More...
over 1 year ago
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