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Commits
: Listings
Analyzed
12 months
ago. based on code collected
12 months
ago.
Jan 16, 2023 — Jan 16, 2024
Showing page 5 of 623
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
[qfcc] Set correct statement type for memset
Bill Currie
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over 1 year ago
[qfcc] Build multi-vector expressions correctly
Bill Currie
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over 1 year ago
[qfcc] Support multivec expressions for dot
Bill Currie
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over 1 year ago
[qfcc] Use scatter-gather for multivec expressions
Bill Currie
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over 1 year ago
[qfcc] Correct scaling and multivec sums
Bill Currie
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over 1 year ago
[qfcc] Start work on implementing geometric algebra
Bill Currie
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over 1 year ago
[qfcc] Allow symbol tables to have procedural symbols
Bill Currie
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over 1 year ago
[qfcc] Use the progs VM to help with constant folding
Bill Currie
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over 1 year ago
[qfcc] Split out the conversion evaluation code
Bill Currie
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over 1 year ago
[gamecode] Support wide types in type views
Bill Currie
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over 1 year ago
[qfcc] Include C function in diagnostic messages
Bill Currie
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over 1 year ago
[qfcc] Implement auto as per c23
Bill Currie
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over 1 year ago
[qfcc] Support some unicode ops and GA ops
Bill Currie
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over 1 year ago
[qfcc] Support explicit dot product in v6p code
Bill Currie
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over 1 year ago
[vulkan] Ensure the barriers array is initialized
Bill Currie
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over 1 year ago
[gamecode] Switch dstatement ops to signed
Bill Currie
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over 1 year ago
[vulkan] Allocate map spaces for dynamic lights
Bill Currie
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over 1 year ago
[qfbsp] Add an option to extract models to C
Bill Currie
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over 1 year ago
[vulkan] Up max lights to 2048 and quantize sizes
Bill Currie
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over 1 year ago
[gl,glsl,sw] Skip onlyshadows alias models
Bill Currie
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over 1 year ago
[build] Check for -sdd=gnu23
Bill Currie
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over 1 year ago
[vulkan] Implement direction shadow lighting
Bill Currie
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over 1 year ago
[gamecode] Specify underlying type for opcode enums
Bill Currie
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over 1 year ago
[build] Require C23 (gnu2x)
Bill Currie
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over 1 year ago
[vulkan] Clean up lighting shaders a little
Bill Currie
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over 1 year ago
[vulkan] Implement CSM rendering
Bill Currie
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over 1 year ago
[util] Clarify the comment for AngleVectors
Bill Currie
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over 1 year ago
[vulkan] Add a scatter buffer copy function
Bill Currie
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over 1 year ago
[vulkan] Make near and far clip explicit parameters
Bill Currie
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over 1 year ago
Fix most of the hacks for clang
Bill Currie
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over 1 year ago
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