openhub.net
Black Duck Software, Inc.
Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
P
ProtoMUCK
Settings
|
Report Duplicate
0
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Activity Not Available
Commits
: Listings
Analyzed
8 months
ago. based on code collected
over 1 year
ago.
Oct 07, 2022 — Oct 07, 2023
Showing page 26 of 31
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
- Fixed a Re-CLEAR() error.
akari
More...
over 23 years ago
- Fixed a rare crasher resulting in trying to dequeue programs from announce_disclogin() at the wrong time.
akari
More...
over 23 years ago
- Fixed a logic error in the type checking of the FINDNEXT prim.
akari
More...
over 23 years ago
- Replaced the intostr() function with one that will correctly handle MAX int and other large numbers. [Suggestion from Con...@Ranma] - Fixed various Re-CLEAR() calls. [FB6 fix] - Fixed the instances count for first compile run programs. [FB6 fix] - Fixed a define for gui_dlog_simple in compile.c [FB6 fix]
akari
More...
over 23 years ago
- Added the getdir prim.
akari
More...
over 23 years ago
- Fixed a minor MUF stack corruption error. Whoops.
akari
More...
over 23 years ago
- New prims to man.txt - @ports and MUF port entries added to help.txt
akari
More...
over 23 years ago
- Added a tp_mcp_muf_mlev @tuneable. [FB6 idea] - Patched up some minor FB6 fixes in announce.c [FB6 fix] - Patched memory leaks in array.c. [FB6 fix] - Patched memory leak in compile.c. [FB6 fix] - Added cleanup calls for purging the for and try pools. [FB6 fix] - Added shutdown memory cleaning to help with memory profiling. [FB6 fix] - Patched a rare bug resulting from the # of instances not being cleared at compile time. [FB6 fix] - Couple fixes to MCP prims. [FB6 fix] - Added a permissions check to almost every GUI and MCP prim. The level is @tuneable, but defaults to M3. [FB6 idea]
akari
More...
over 23 years ago
- Added Descriptor Flag listing to dinfo.
akari
More...
over 23 years ago
Updated man.txt and help.txt
akari
More...
over 23 years ago
- Fixed the FSIZE crasher for trying to check the size of a file that does not exist.
akari
More...
over 23 years ago
- Implemented the DF_INTERACTIVE flag for descriptor reading. Granted, there's nothing that you can actually do with this yet, but there will be with time. - Impletemented the DF_COLOR flag that now gets checked by queue_ansi for descriptors that are not connected to a player. - Descriptor Flags as of right now: DF_HTML, DF_PUEBLO, DF_MUF, DF_IDLE, DF_TRUEIDLE, DF_INTERACTIVE DF_COLOR - Patched a rare crasher in MUF port support that would only happen if the first connection to the MUF port dropped before the program terminated normally. (dequeuing error). - Changed the behavior of ANSI_NOTIFY_DESCRIPTOR to now handle parsing Neon ANSI tags. It also checks for a DF_COLOR flag on the descriptor to determine if the ANSI should be notified out to the descriptor or not. - Added DESCR_SET for setting certain flags on descriptors. For now only DF_COLOR can be set. - Added DESCR_FLAG? for checking for set descriptor flags. All existing descriptor flags can be checked for. - Fixed some serious logical errors in the flag? prim. It was perfectly safe before, but the fact that it worked was just happenchance.
akari
More...
over 23 years ago
- Fixed another rare crasher in MUF port support in dequeue_prog_descr when the connecting descriptor drops immediately after connecting. - Fixed the bug in @fixwizbits that was preventing it from being used since #1 could not be set = M3. Took out that requirement.
akari
More...
almost 24 years ago
- Added ansi_notify_descriptor. Works just like notify_descriptor, except that it will not strip out standard ANSI tags for descriptors that are not connected to a player.
akari
More...
almost 24 years ago
- More clean up work on MUF port and @logincommand/ related programs. There were a few more lingering crashers that needed attention. May be a bit more, will continue to test thoroughly. Knew this was going to take a lot of work, but the power it affords is remarkable. :)
akari
More...
almost 24 years ago
- Fixed a crasher with the MATCH prim when being called from programs with a UID of -1. (login screen stuff.)
akari
More...
almost 24 years ago
- Did a lot of clean up work on the descriptor reading, and made a few minor changes in MUF ports. (When a player is connected via a MUF PORT, their Port type gets set to CT_MUCK, i.e., normal text port, once they're connected.) Unbroke the webserver from the changes made yesterday.
akari
More...
almost 24 years ago
- READ prim support from the login screen has been added. It works by individual descriptors for connections that are not yet logged into a character, and behaves like it always has for players connected to the MUCK. This works from @logincommand/ calls as well as the MUF port call. A lot of changes had to be made to pull this off, so there will be some testing period, before I can say for certainty that it's safe and stable. - Changed it so that if a descriptor is running a MUF, it will not get dropped from the connect screen, even after exceeding the @tune connidle setting. Otherwise connections get dropped when they've been connected for that long.
akari
More...
almost 24 years ago
- Whoops. Took out a couple debugging messages.
akari
More...
almost 24 years ago
- Fixed MUF port support. Now the MUF will be run immediately upon a connection being made to the port instead of requiring input before being called. It will also no longer get dropped early if it encounters a SLEEP event, nor will it get called multiple times when it encounters SLEEP.
akari
More...
almost 24 years ago
- Fixed the NEWPROGRAM prim to no crash nor return garbage to the stack.
akari
More...
almost 24 years ago
- Made it so that @dig, @create, @action, @attach, and @open all give much more detail in the messages. - Fixed the dequeue_progs crasher, hopefully, following FB6's example. - Caught MCP support up with the recent changes in FB6. - Made it so that objects created using the copyobj prim do not inherit the timestamps of the object that was copied. They are now initialized as a new object.
akari
More...
almost 24 years ago
- Fixed a crasher with prims that declare their oper pointers locally crashing on CHECKOP() calls. - Caught help files up to date. Preparing for 1.61 release.
akari
More...
almost 24 years ago
Removed Makefile from the tree. Generated by configure
akari
More...
almost 24 years ago
- Fixed a crasher that was a result of RCLEAR()ing locally declared opers from CHECKOP() calls.
akari
More...
almost 24 years ago
Updated for the new tuneables.
akari
More...
almost 24 years ago
INTERNAL: April 11, 2001 - Added wiz_zombies @tuneable. Setting this to yes makes it so that only wizzes can @set the Z flag on objects of type thing. - Added min_progbreak_lev @tuneable. Setting this to 0 allows all players to use @Q (Or whatever you have made the break command to) to kill foreground or read processes. Increasing this @tuneable will make it so that players with lower than that M or W level cannot use it. W2+ can always use the program break command, regardless of how high this @tunable gets set. - Fixed a minor bug where players set = V could not enter rooms with a V flag on it. - Made it so that DARK players no longer trip @odrop messages like they were. - Made it so that any program set = GUEST cannot be run by a player set GUEST. - Made it so that any action set = GUEST cannot be used by a player set GUEST. - Made it so that things set ZOMBIE cannot use actions set ZOMBIE. - Fixed it so that @osucc and @succ messages don't get called when puppets and vehicles try to move into rooms they are banned from. - Fixed a bug with the 'lastused' timestamp not getting updated on players except for when they connected.
akari
More...
almost 24 years ago
Erk, l.6 was shipped with Neon's old mpihelp.txt. This is 1.6's version.
akari
More...
almost 24 years ago
Minor change in restart to fix multi-port suport.
akari
More...
almost 24 years ago
- Wrote up a little bit on the contents of the logs directory.
akari
More...
almost 24 years ago
←
1
2
…
22
23
24
25
26
27
28
29
30
31
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree