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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 18, 2023 — Jan 18, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
pathfinding heuristic tweaks More... over 17 years ago
more updates to the xcode project More... over 17 years ago
2007-05-02 Matthew Jimenez <[email protected]> More... over 17 years ago
2007-05-01 Matthew Jimenez <[email protected]> More... over 17 years ago
fancier (animating) visual pathfinding More... over 17 years ago
add missing #ifdef DEBUG (thanks Kirben) More... over 17 years ago
mark target in pathfinder debugger More... almost 18 years ago
add fixme More... almost 18 years ago
stop pathfinding when target reached More... almost 18 years ago
add visual pathfinder debugging (use "Pathfinder::visualDebug actor") More... almost 18 years ago
add basic, slow Line32 function More... almost 18 years ago
add death disks to Cheat::items command More... almost 18 years ago
build MissileTracker More... almost 18 years ago
* world/MissileProcess.*: deprecate MissileProcess More... almost 18 years ago
fix typo in getTypeFlagU8 More... almost 18 years ago
stop all sound effects except speech when switching maps (fixing bug #1334436) More... almost 18 years ago
don't check weight if item already in inventory (fixing bug #1535471) More... almost 18 years ago
minor consistency change More... almost 18 years ago
use Actor::isDead() More... almost 18 years ago
dumpInfo now outputs time left for a DelayProcess More... almost 18 years ago
add reference to u8bugs.txt More... almost 18 years ago
don't let dead actors detect stealing (fixing bug #1663109) More... almost 18 years ago
add convenience function Actor::isDead() More... almost 18 years ago
remove outdated comment More... almost 18 years ago
fix warning More... almost 18 years ago
add UCMachine::traceEvents debugging console command More... almost 18 years ago
* world/actors/AnimationTracker.cpp: fixed a pathfinder bug where, More... almost 18 years ago
Removed the "not vertical vector" provision from the ignore start collisions check in CurrentMap::sweepTest. That protection turned out to be unnecessary - Mythram's book doesn't fall through the floor at the end of the game. More... about 18 years ago
various: fixed Kilandra's daughter's ghost throwing key failure, More... about 18 years ago
Forgot to update ChangeLog with last checkin More... about 18 years ago