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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
about 1 year
ago.
Jan 18, 2023 — Jan 18, 2024
Showing page 6 of 55
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Contributor
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Code Location
Date
prevent idle anims while quickmoving
wjpalenstijn
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over 16 years ago
add contents to fastarea when opening container. This code was (accidentally?) removed in r1546. (Fixes #2019042)
wjpalenstijn
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over 16 years ago
* kernel/GUIApp.cpp: Send release events to all down keys when entering a
mjimenez
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over 16 years ago
fix invalid memory access (fix copied from SDL_sound)
wjpalenstijn
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over 16 years ago
use tiny object to find roof above camera location instead of avatar-sized object (fixes #1524846)
wjpalenstijn
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over 16 years ago
reset avatar's mapnum on failed teleport
wjpalenstijn
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over 16 years ago
fix jumping straight up
wjpalenstijn
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over 16 years ago
don't allow putting Actors in Containers
wjpalenstijn
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over 16 years ago
update valgrind macros for newer valgrind
wjpalenstijn
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over 16 years ago
scan for valid position when animating any actor. (Fixes #2006549)
wjpalenstijn
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over 16 years ago
update outdated comment
wjpalenstijn
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over 16 years ago
don't handle falling damage in terminate(), fixing #1948366
wjpalenstijn
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almost 17 years ago
2007-12-29 Matthew Jimenez <
[email protected]
>
mjimenez
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about 17 years ago
2007-12-27 Matthew Jimenez <
[email protected]
>
mjimenez
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about 17 years ago
Just noticed there is no need to init to 1 or change to it from 0 as there no chance of division by 0 anymore
mjimenez
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about 17 years ago
Accidental last commit - not ready yet - sorry.
mjimenez
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about 17 years ago
2007-12-08 Matthew Jimenez <
[email protected]
>
mjimenez
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about 17 years ago
2007-12-08 Matthew Jimenez <
[email protected]
>
mjimenez
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about 17 years ago
2007-12-05 Matthew Jimenez <
[email protected]
>
mjimenez
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about 17 years ago
(very) small clarifications
wjpalenstijn
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about 17 years ago
2007-12-03 Matthew Jimenez <
[email protected]
>
mjimenez
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about 17 years ago
Fix compile.
Kirben
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about 17 years ago
See ChangeLog for details.
colourles
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about 17 years ago
Correctly set mapnum when spawning actor. This fixes Beren appearing when NPCs in town are assaulted.
wjpalenstijn
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about 17 years ago
* kernel/GUIApp.* : Made interpolate default again (why was it unset?).
colourles
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about 17 years ago
fix memset crash
wjpalenstijn
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over 17 years ago
Switched to static libs.
Kirben
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over 17 years ago
2007-08-12 Matthew Jimenez <
[email protected]
>
mjimenez
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over 17 years ago
Fix compile.
Kirben
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over 17 years ago
2007-08-09 Matthew Jimenez <
[email protected]
>
mjimenez
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over 17 years ago
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