1
I Use This!
Inactive

Commits : Listings

Analyzed 20 days ago. based on code collected 20 days ago.
Jan 22, 2024 — Jan 22, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
* gumps/CreditsGump.cpp, games/U8Game.cpp: play credits/quotes music More... almost 20 years ago
2005-03-26 Willem Jan Palenstijn <[email protected]> More... almost 20 years ago
* bootstrap, config.*: commit config.sub, config.guess to CVS More... almost 20 years ago
'fix' some warnings in unzip code More... almost 20 years ago
savegame format update More... almost 20 years ago
* graphics/SKFPlayer.cpp: play (some) SFX More... almost 20 years ago
* bootstrap: pass --config-only to libtoolize More... almost 20 years ago
* graphics/SKFPlayer.cpp: play (some) SFX More... almost 20 years ago
* games/GameInfo.h: add function to return one-letter language code More... almost 20 years ago
* gumps/CreditsGump.*: fix ending of quotes/credits More... almost 20 years ago
* kernel/ObjectManager.cpp: extra sanity check while loading More... almost 20 years ago
2005-03-24 Willem Jan Palenstijn <[email protected]> More... almost 20 years ago
fix total AskGump height More... almost 20 years ago
2005-03-23 Willem Jan Palenstijn <[email protected]> More... almost 20 years ago
delete/delete[] More... almost 20 years ago
* world/graphics/ShapeFont.cpp: fix vlead More... almost 20 years ago
* audio/SpeechFlex.*, audio/AudioProcess.*, games/GameData.*, More... almost 20 years ago
Uint8/uint8 More... almost 20 years ago
check for midi_driver More... almost 20 years ago
* world/actors/ActorAnimProcess.cpp: play animation SFX More... almost 20 years ago
missing headers More... almost 20 years ago
* Everything: New audio system. Work in progress, but mostly functional More... almost 20 years ago
* games/*Game.*: moved intro/endgame to U8Game. Now properly loads non-english intro. More... almost 20 years ago
2005-03-20 Matthew Jimenez <[email protected]> More... almost 20 years ago
Pentagram: More... almost 20 years ago
* world/actors/PathfinderProcess.cpp: hopefully prevent infinite loop in PathfinderProcess when actor is outside of the fast area More... almost 20 years ago
* Getting rid of an error. More... almost 20 years ago
Whoops. The actual files might help More... almost 20 years ago
2005-03-13 Matthew Jimenez <[email protected]> More... almost 20 years ago
* graphics/scalers/BilinearScaler*.* : Trying to avoid compilation More... almost 20 years ago