* audio/AudioChannel.*, audio/AudioMixer.*, audio/AudioProcess.*, |
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almost 20 years ago
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added Bitstream Vera fonts |
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almost 20 years ago
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2005-04-17 Willem Jan Palenstijn <[email protected]> |
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almost 20 years ago
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2005-04-17 Willem Jan Palenstijn <[email protected]> |
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almost 20 years ago
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2005-04-14 Willem Jan Palenstijn <[email protected]> |
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almost 20 years ago
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* audio/AudioChannel.*, audio/AudioMixer.*, audio/AudioProcess.*, |
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almost 20 years ago
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* world/actors/Actor.cpp, world/actors/ActorAnimProcess.cpp: stumble away from attacker when getting hit |
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almost 20 years ago
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* world/actors/Actor.cpp: abort current animation when hit |
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almost 20 years ago
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* world/actors/Pathfinder*.cpp: properly check tryAnim return value |
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almost 20 years ago
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* audio/AudioChannel.*, audio/AudioMixer.*, audio/AudioProcess.*, |
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almost 20 years ago
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* world/actors/AvatarMoverProcess.cpp, world/actors/Actor.cpp: gain stats when attacking/hitting/climbing |
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almost 20 years ago
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fix crash when hit by non-NPC |
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almost 20 years ago
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update |
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almost 20 years ago
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2005-04-03 Willem Jan Palenstijn <[email protected]> |
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almost 20 years ago
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* world/Item.cpp: play SFX for explosion |
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almost 20 years ago
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2005-04-02 Willem Jan Palenstijn <[email protected]> |
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almost 20 years ago
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play random lightning sound |
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almost 20 years ago
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2005-04-02 Willem Jan Palenstijn <[email protected]> |
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almost 20 years ago
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* world/actors/MainActor.cpp: play SFX when stats increase |
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almost 20 years ago
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2005-03-31 Willem Jan Palenstijn <[email protected]> |
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almost 20 years ago
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update |
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almost 20 years ago
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2005-03-31 Willem Jan Palenstijn <[email protected]> |
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almost 20 years ago
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handle failed playSample |
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almost 20 years ago
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* audio/SpeechFlex.*: match partial strings when looking for speech |
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almost 20 years ago
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2005-03-30 Willem Jan Palenstijn <[email protected]> |
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almost 20 years ago
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removed some debugging output |
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almost 20 years ago
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* audio/SpeechFlex.cpp: trim spaces from strings before matching speech |
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almost 20 years ago
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disable middle-mouse-deletes-item cheat |
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almost 20 years ago
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* games/Game.*: playEndgame intrinsic |
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almost 20 years ago
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* graphics/SKFPlayer.*: tweaked timing |
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almost 20 years ago
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