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Analyzed 3 months ago. based on code collected 4 months ago.
Posted over 15 years ago by mvbarracuda
Sometimes there seem to be an endless number of obstacles to jump over in the course of developing a large scale game from scratch. In the end it all comes down to persistence to work through all of this. This said: heya and welcome to yet another PARPG news update! Project management department As a bunch of [...]
Posted over 15 years ago by mvbarracuda
… who has the fairest portrait of them all? Heya and welcome to yet another PARPG news update. Let’s start with a little disclaimer before we take a closer look at the events of the last two weeks. I’ve mentioned this in the past but as days since the last news update have been quite productive [...]
Posted over 15 years ago by mvbarracuda
Heya and welcome to yet another PARPG news update. Two weeks have passed since the last regular one and I have to say that they were rather eventful for the development team. Let’s jump into the news update right away. Project management department We’ve published our first official press release at the blog recently and sent it [...]
Posted over 15 years ago by mvbarracuda
We recently decided to spread the news about the project to a larger audience, hoping to attract some new contributors this way as well. Here’s our first press release that we’ll send out to two smaller websites today; hopefully at least one of them picks it up and features it in their news section. Don’t [...]
Posted over 15 years ago by mvbarracuda
Heya and welcome to a short instant news update. Now that we’re moving into the direction of a first public release of an although very small and rather limited techdemo of PARPG, we would like to spread the word about the project to a bigger audience. We’ve compiled a first promo kit containing selected animations, concept [...]
Posted over 15 years ago by mvbarracuda
Heya and welcome to yet another PARPG news update. Sorry for the lack of updates lately but I had to take a break from the project to sort out a bunch of problems in real life. Now I’m finally back, reunited to PARPG. Let’s get started right away, the vast majority of the news update [...]
Posted almost 16 years ago by mvbarracuda
Heya and welcome to yet another PARPG news update. I’m still quite busy with writing papers for university but as I got 1.5 weeks until I need to hand in the next one, there is sufficent time to finally post an update here. Enjoy! Project management department Some of you might have tried to update your PARPG [...]
Posted almost 16 years ago by mvbarracuda
… I’ll be your Stanley Park. Heya and welcome to yet another PARPG news update. I know that you’re prolly disappointed due the lack of the updates lately and I’m truly sorry about it. The project went through a bunch of problems lately, university-related deadlines are nearing and my procrastination mentality didn’t help either. As [...]
Posted almost 16 years ago by mvbarracuda
… is just to overthrow the government. Heya and welcome to yet another weekly PARPG news update! This weeks update is heavily packed with the results of IRC developer meetings that took last Friday. Programming department The original plan was to report the results of the programming department IRC meeting that was meant to take place today. [...]
Posted almost 16 years ago by mvbarracuda
Heya and welcome to NOT yet another PARPG news update. This is just a short news flash that the official weekly news update is postponed to tomorrow due reasons explained below. We had our first writing & game mechanics department meeting last Friday and a programming department meeting will take place at the project’s IRC [...]