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News

Analyzed 3 months ago. based on code collected 4 months ago.
Posted over 14 years ago by mvbarracuda
Heya and welcome to another PARPG news update Writer application process As you might remember: we were looking for a lead writer for PARPG recently. Quite surprisingly for us, not just one but a couple of writers were interested in filling this role on the team. We considered to use a formal application process to [...]
Posted over 14 years ago by mvbarracuda
Heya and welcome to yet another PARPG news update! This is the first news update in about 5 weeks, so you must be asking yourself if we have been rather lazy lately. The good news is we haven’t We have actually been that busy that we didn’t find the time to write a news update. [...]
Posted over 14 years ago by mvbarracuda
Heya and welcome to yet another PARPG news update! There’s quite some news to report, so let’s get started. New Python programmer on the team We were looking for a new experienced Python programmer for PARPG, to get the project back on track. And well, we found one We’re glad to welcome Technomage on the [...]
Posted over 14 years ago by mvbarracuda
Heya community Long time no see The reason why I’m posting again is to report that I’ve decided to try to help to get the project back on track. I’m still sorting out my study-related problems, but things are at least on its way now so I feel more comfortable to invest at least a [...]
Posted over 14 years ago by Luke
Its been a while since we had our last update here. But don’t worry, we are alive. We have had some serious writing attempt, it looks promising, but Humi, the author, seems to be missing. Also there has been some refactoring done by Beliar, he is also keeping our game rolling against the freshest FIFE engine. [...]
Posted almost 15 years ago by Luke
We have some happy things to announce! I don’t even know when to post this entry, looks like every day something important happens If you are curious, we have hit our 650-th code commit. The development is really fast this days. We are working to have really easy and rich interface for a player to [...]
Posted almost 15 years ago by Luke
Welcome to yet another PARPG update! After the storm the project is still afloat, but let’s start from the beginning. First of all, we assumed the only way to continue would be with headless type of management. At least until someone with proper management background or skill comes along or someone takes enough initiative to [...]
Posted almost 15 years ago by mvbarracuda
Heya lads. Just a short note from my side: the developers who are still around will hold a meeting at Sunday, 13th of June, 5PM GMT at our IRC channel (#parpg @ irc.freenode.net). The main topic for the meeting will be to find out who’s still around and how the project could be continued. If [...]
Posted about 15 years ago by mvbarracuda
The PARPG project is looking for a new maintainer who wants to take the project over. Current situation The project lost quite some steam in the last months and we decided to ship what we’ve achieved until this point as techdemo 1. Now that techdemo 1 has been released, a number of devs stepped back from their [...]
Posted about 15 years ago by mvbarracuda
The brave qubodup recently gave our media gallery section at the blog an overhaul. You can now listen to all ingame audio tracks that ship with PARPG there now as well. Feel free to give it a listen.