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PAL (Physics Abstraction Layer)
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Commits
: Listings
Analyzed
12 months
ago. based on code collected
12 months
ago.
Jan 16, 2023 — Jan 16, 2024
Showing page 17 of 23
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Code Location
Date
TrueAxis debug libraries
aboeing
as adrianboeing
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over 15 years ago
Add the option to create a mesh with defined indices to Bullet.
beaelp
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over 15 years ago
Fix to finalize of static compound bodies. It was creating the geoms after they were already created.
beaelp
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over 15 years ago
Allows creating a convex geometry with the indices specified.
beaelp
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over 15 years ago
Include static convex, cylinder and sphere. Improves the creation of meshes with indices defined. Improves the creation of cylinders.
beaelp
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over 15 years ago
fixed the code to use the new Init() api for the physics object.
legregius
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over 15 years ago
made ode cylinders handle the up axis correctly.
legregius
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over 15 years ago
fixed the active methods in ODE to use the right setting.
legregius
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over 15 years ago
changed the init function to take a description object, which adds the up axis and a property map. bullet now supports the up axis change, and ode now has a property disable the global init/close it has for applications that may be initializing ode elsewhere.
legregius
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over 15 years ago
[Reported by christopheralme] ODE: Workaround for NULL pointer passed to dGeomSetData(). Please review my changes if you know how to erally fix this! (See code comments)
Sukender
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over 15 years ago
builds libpal as a shared library on linux because symbol errors occur with a static libpal and dynamic plugins.
legregius
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over 15 years ago
initial checkin, only tested with Bullet
aboeing
as adrianboeing
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over 15 years ago
updated cmake lists for Bullet 2.75 RC / SDL 1.2.13
aboeing
as adrianboeing
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over 15 years ago
Added exceptions and assertions to COLLADA loader; added macro for scons compilation
edrumwri
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over 15 years ago
Fixed an issue where the concave geometry was not getting its vertices correctly.
legregius
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over 15 years ago
changed ode to store the pal body always on the geometry. This allowed getting the static bodies back in ray casts and collisions.
legregius
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over 15 years ago
Fixed small bug in bullet complex raycast callback.
legregius
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over 15 years ago
added a collision group filter to the raycast call on the extended collision interface. Implemented it for bullet and ode.
legregius
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over 15 years ago
Making all objects never go to sleep is really bad for performance.
legregius
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over 15 years ago
added the NOMINMAX and WIN32_LEAN_AND_MEAN macros to os.h for windows.
legregius
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over 15 years ago
Add setActivationState(DISABLE_DEACTIVATION)to BuildBody to allow setting forces and velocities of objects after the simulation starts.
beaelp
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over 15 years ago
Fixed two bugs with compound bodies. The setPosition function was changed to use the palBulletBodyBase::Set position function otherwise it will not set the new position and rotation in bullet.
beaelp
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over 15 years ago
Set m_fMass in the init of Bodies
beaelp
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over 15 years ago
Fixed revolute link Init in Bullet_pall and PalLinks. Also fixed functions palRevoluteLink::GetAngle() and palRevoluteLink::GetPosition of palLinks.
beaelp
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over 15 years ago
Fix Init of a palBulletCapsuleGeometry. Length must be divided by two.
beaelp
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over 15 years ago
[no comment]
beaelp
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over 15 years ago
[no comment]
beaelp
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over 15 years ago
(From beaelp) [FIX] Bullet libraries must be in a different order
Sukender
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over 15 years ago
(From chehrlic) ConfigVersion.h is not installed - plz add it to ${HEADERS_BASE}
Sukender
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over 15 years ago
Fixed the double 'lib' prefix ('liblibpal'), and disabled the warning 'you did't set any engine...' on first configure step
Sukender
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over 15 years ago
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