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Commits : Listings

Analyzed 12 months ago. based on code collected 12 months ago.
Jan 16, 2023 — Jan 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
TrueAxis debug libraries
aboeing
as adrianboeing
More... over 15 years ago
Add the option to create a mesh with defined indices to Bullet. More... over 15 years ago
Fix to finalize of static compound bodies. It was creating the geoms after they were already created. More... over 15 years ago
Allows creating a convex geometry with the indices specified. More... over 15 years ago
Include static convex, cylinder and sphere. Improves the creation of meshes with indices defined. Improves the creation of cylinders. More... over 15 years ago
fixed the code to use the new Init() api for the physics object. More... over 15 years ago
made ode cylinders handle the up axis correctly. More... over 15 years ago
fixed the active methods in ODE to use the right setting. More... over 15 years ago
changed the init function to take a description object, which adds the up axis and a property map. bullet now supports the up axis change, and ode now has a property disable the global init/close it has for applications that may be initializing ode elsewhere. More... over 15 years ago
[Reported by christopheralme] ODE: Workaround for NULL pointer passed to dGeomSetData(). Please review my changes if you know how to erally fix this! (See code comments) More... over 15 years ago
builds libpal as a shared library on linux because symbol errors occur with a static libpal and dynamic plugins. More... over 15 years ago
initial checkin, only tested with Bullet
aboeing
as adrianboeing
More... over 15 years ago
updated cmake lists for Bullet 2.75 RC / SDL 1.2.13
aboeing
as adrianboeing
More... over 15 years ago
Added exceptions and assertions to COLLADA loader; added macro for scons compilation More... over 15 years ago
Fixed an issue where the concave geometry was not getting its vertices correctly. More... over 15 years ago
changed ode to store the pal body always on the geometry. This allowed getting the static bodies back in ray casts and collisions. More... over 15 years ago
Fixed small bug in bullet complex raycast callback. More... over 15 years ago
added a collision group filter to the raycast call on the extended collision interface. Implemented it for bullet and ode. More... over 15 years ago
Making all objects never go to sleep is really bad for performance. More... over 15 years ago
added the NOMINMAX and WIN32_LEAN_AND_MEAN macros to os.h for windows. More... over 15 years ago
Add setActivationState(DISABLE_DEACTIVATION)to BuildBody to allow setting forces and velocities of objects after the simulation starts. More... over 15 years ago
Fixed two bugs with compound bodies. The setPosition function was changed to use the palBulletBodyBase::Set position function otherwise it will not set the new position and rotation in bullet. More... over 15 years ago
Set m_fMass in the init of Bodies More... over 15 years ago
Fixed revolute link Init in Bullet_pall and PalLinks. Also fixed functions palRevoluteLink::GetAngle() and palRevoluteLink::GetPosition of palLinks. More... over 15 years ago
Fix Init of a palBulletCapsuleGeometry. Length must be divided by two. More... over 15 years ago
[no comment] More... over 15 years ago
[no comment] More... over 15 years ago
(From beaelp) [FIX] Bullet libraries must be in a different order More... over 15 years ago
(From chehrlic) ConfigVersion.h is not installed - plz add it to ${HEADERS_BASE} More... over 15 years ago
Fixed the double 'lib' prefix ('liblibpal'), and disabled the warning 'you did't set any engine...' on first configure step More... over 15 years ago