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Inactive
Commits
: Listings
Analyzed
23 days
ago. based on code collected
23 days
ago.
Jan 28, 2024 — Jan 28, 2025
Showing page 20 of 25
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Option "shutter" "offset" n is implemented
geohar
More...
almost 18 years ago
Fix for the bizarre case of displacement shader doing lighting calls (no performance hit, just init lighting earlier)
geohar
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almost 18 years ago
be more accurate at the extraordinary vertex
geohar
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almost 18 years ago
Fixes - subsampling was being unconditionally done
geohar
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almost 18 years ago
TENTATIVE fix for grid cracking
geohar
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about 18 years ago
set line endings
geohar
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about 18 years ago
VC 2005 project file updates
Render_Man
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about 18 years ago
Polygon.cpp bug fix
Render_Man
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about 18 years ago
[no comment]
Render_Man
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about 18 years ago
fix the overhead stats in multiframe
geohar
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about 18 years ago
Fixed compile error on some gcc versions due to parseShader
Render_Man
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about 18 years ago
[no comment]
Render_Man
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about 18 years ago
Thread safety for subdiv meshes
geohar
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about 18 years ago
typo fix
geohar
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about 18 years ago
Use the sized integer types for file offsets to ensure we can talk 32bit machine -> 64bit machine
geohar
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about 18 years ago
Ensure we use the size-typed integers where needed for rand etc which need the exact number of bits
geohar
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about 18 years ago
use integer types defined where appropriate
geohar
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about 18 years ago
Ensure we have the sized int types defined
geohar
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about 18 years ago
64 bit safetu fixes (1/2)
geohar
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about 18 years ago
Use explicit sizes for integer types where needed
geohar
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about 18 years ago
corrected use of long as sizeof(float) for isqrt
geohar
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about 18 years ago
support for 64 bit in a LP64 environment (As apposed to LLP64 for win32)
geohar
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about 18 years ago
Added support for PRMan13 style indexing for vector components v[0] => comp(v,0), v[0] = n => setcomp(v,0,n)
geohar
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about 18 years ago
64 bit compatibility improvement in rib.y
Render_Man
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about 18 years ago
Lazy bounding volume creation
Render_Man
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about 18 years ago
new tesselation code - no sharing between threads, means less overhead
geohar
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about 18 years ago
prevent unneeded top level patches
geohar
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about 18 years ago
removed hieararchyMutex - no longer needed
geohar
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about 18 years ago
fixes for read-only mode discard based irradiance smoothing
geohar
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about 18 years ago
fix incorrect use of hierarchyMutex when I meant tesselateMutex
geohar
More...
about 18 years ago
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