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Commits : Listings

Analyzed 23 days ago. based on code collected 23 days ago.
Jan 28, 2024 — Jan 28, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Option "shutter" "offset" n is implemented More... almost 18 years ago
Fix for the bizarre case of displacement shader doing lighting calls (no performance hit, just init lighting earlier) More... almost 18 years ago
be more accurate at the extraordinary vertex More... almost 18 years ago
Fixes - subsampling was being unconditionally done More... almost 18 years ago
TENTATIVE fix for grid cracking More... about 18 years ago
set line endings More... about 18 years ago
VC 2005 project file updates More... about 18 years ago
Polygon.cpp bug fix More... about 18 years ago
[no comment] More... about 18 years ago
fix the overhead stats in multiframe More... about 18 years ago
Fixed compile error on some gcc versions due to parseShader More... about 18 years ago
[no comment] More... about 18 years ago
Thread safety for subdiv meshes More... about 18 years ago
typo fix More... about 18 years ago
Use the sized integer types for file offsets to ensure we can talk 32bit machine -> 64bit machine More... about 18 years ago
Ensure we use the size-typed integers where needed for rand etc which need the exact number of bits More... about 18 years ago
use integer types defined where appropriate More... about 18 years ago
Ensure we have the sized int types defined More... about 18 years ago
64 bit safetu fixes (1/2) More... about 18 years ago
Use explicit sizes for integer types where needed More... about 18 years ago
corrected use of long as sizeof(float) for isqrt More... about 18 years ago
support for 64 bit in a LP64 environment (As apposed to LLP64 for win32) More... about 18 years ago
Added support for PRMan13 style indexing for vector components v[0] => comp(v,0), v[0] = n => setcomp(v,0,n) More... about 18 years ago
64 bit compatibility improvement in rib.y More... about 18 years ago
Lazy bounding volume creation More... about 18 years ago
new tesselation code - no sharing between threads, means less overhead More... about 18 years ago
prevent unneeded top level patches More... about 18 years ago
removed hieararchyMutex - no longer needed More... about 18 years ago
fixes for read-only mode discard based irradiance smoothing More... about 18 years ago
fix incorrect use of hierarchyMutex when I meant tesselateMutex More... about 18 years ago