Posted
over 11 years
ago
by
SirGolan
We are pleased to announce the release of MV3D 0.80! The highlights of this version are a revamped toolchain which should enable a better workflow for building new content. Some of the improvements include tabbed tools instead of docked windows, a property grid for editing, and support for 3rd party asset types. Also in this version is [...]
|
Posted
almost 13 years
ago
by
SirGolan
We are very happy to announce the release of version 0.75 of MV3D! This was mainly a bug-fixing release with more than 65 bugs squashed. Also, in this release, MV3D gained support for Linux with the Ogre3D renderer along with Mac OS X with the Panda3D renderer. This means that MV3D’s client, server, and tools [...]
|
Posted
almost 13 years
ago
by
SirGolan
We are very happy to announce the release of version 0.75 of MV3D! This was mainly a bug-fixing release with more than 65 bugs squashed. Also, in this release, MV3D gained support for Linux with the Ogre3D renderer along with Mac OS X with the Panda3D renderer. This means that MV3D’s client, server, and tools [...]
|
Posted
almost 13 years
ago
by
SirGolan
In svn trunk, MV3D now supports all three platforms! That includes server, client, and tools. This is a pretty big deal as until fairly recently, MV3D didn’t support running anything but the server on Linux. Both Ogre3D and Panda3D are available on Windows and Linux. OS X only supports Panda3D at the moment. There’s a build [...]
|
Posted
almost 13 years
ago
by
SirGolan
In svn trunk, MV3D now supports all three platforms! That includes server, client, and tools. This is a pretty big deal as until fairly recently, MV3D didn’t support running anything but the server on Linux. Both Ogre3D and Panda3D are available on Windows and Linux. OS X only supports Panda3D at the moment. There’s a build [...]
|
Posted
about 13 years
ago
by
SirGolan
We are pleased to announce the release version 0.70 of MV3D! This release includes a massive amount of new features and over 70 bug-fixes. The main focus was on usability and involved a large amount of work on tools. In 0.70, Panda3D support was brought up to par with animation, terrain texture splatting, and sky-domes. [...]
|
Posted
over 13 years
ago
by
SirGolan
Probably the biggest barrier people have to helping out with MV3D is getting a development environment set up. It’s pretty easy (on Windows) to run from the prebuilt binaries, but those don’t allow you to edit the source code. As of today, a Windows install package for the development environment is now available! This includes:
[...]
|
Posted
over 13 years
ago
by
SirGolan
Probably the biggest barrier people have to helping out with MV3D is getting a development environment set up. It’s pretty easy (on Windows) to run from the prebuilt binaries, but those don’t allow you to edit the source code. As of today, a Windows install package for the development environment is now available! This includes:
[...]
|
Posted
over 13 years
ago
by
SirGolan
We are pleased to announce the release of MV3D version 0.60! This release focused on scalability of worlds and includes support for splitting a single area across multiple server processes with automatic load balancing and redundancy. Areas can now be connected together using gateways to build worlds limited in size only by the amount of [...]
|
Posted
over 13 years
ago
by
SirGolan
The next release is nearly ready. We’re looking to get some people to help with testing before officially giving it the thumbs up. You can grab the latest binaries and check it out. The demo server will be updated over the next week, and expect to see a new and improved demo world. Here’s a [...]
|