Posted
about 3 years
ago
by
Vadim Peretokin
4.15 update has been out for a couple of weeks and the polls on what you liked best in it have closed! Results breakdown is: (4 votes) Enhance labels to allow animated gifs (1 vote) `getProfileStats()` to see # of triggers, aliases, etc from Lua (1
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Posted
about 3 years
ago
by
Vadim Peretokin
Every Mudlet release is like a box of presents, according to Mudlet dev Delwing. This box brings gifs, scrollboxes, and revamped sound & music to Mudlet – welcome to the first update of 2022! You can now use gifs in your Mudlet UI You heard it
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Posted
over 3 years
ago
by
Vadim Peretokin
Remember we announced a trial to pay authors of popular PRs to Mudlet? Well, two weeks past 4.14, the polls have closed and the results are in: (8 votes) dark theme toggle to preferences (1 vote) option to show errors view from the toolbar (1 vote)
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Posted
over 3 years
ago
by
Demonnic
Did you know that Mudlet has a YouTube channel? It seems maybe 16 of you did. And it’s not surprising more people don’t know about it, as it’s got only one upload and that was two years ago. So today, I’m announcing Mudlet 101, an ongoing series of
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Posted
over 3 years
ago
by
Vadim Peretokin
AI is all the hype these days, so we asked what AI thought of Mudlet’s logo… apparently it is a statue of a giraffe in front of a waterfall. That’s not relevant to today’s release, but we thought you’d be interested in knowing this! Features in this
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Posted
over 3 years
ago
by
Demonnic
As part of our efforts to continuously improve Mudlet and grow the text gaming genre we have also been working on our processes. Establishing a code freeze two weeks prior to release to give more time to catch issues, setting up automated and
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Posted
over 3 years
ago
by
Vadim Peretokin
There’s been quite a few improvements to Mudlet from outside the core Mudlet dev team lately that were really nice – think package exporter rework, smooth map scrolling, and so on. Thanks to our patrons, we now have a bit of money and so we had an
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Posted
over 3 years
ago
by
Demonnic
I am pleased to say this morning (Eastern United States time) I merged an infrastructure change to our development branch which will use Danger to run a suite of checks we control against every PR opened for development. This will make it easier for
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Posted
over 3 years
ago
by
Vadim Peretokin
We’ve just hit another milestone in Mudlet – and got our nearly 200 Lua-based tests to run in CI automatically on every change, and complimenting the existing C++ tests which are run already. This means any time we do a change to Mudlet, a robot will
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Posted
over 3 years
ago
by
Vadim Peretokin
We’re back from summer, freshly recharged, so here is a new Mudlet update! In this version you’ll find a new game with a Mudlet UI, plus improvements to the mapper, command lines, and colour rendering. Legends of Jedi A new game joins Mudlet’s
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