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Commits
: Listings
Analyzed
12 months
ago. based on code collected
12 months
ago.
Jan 19, 2023 — Jan 19, 2024
Showing page 28 of 34
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extract framebuffer texture combination to separate object
Magnus Achim Deininger
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about 11 years ago
extract texture creation and loading into the texture<> template; this might also increase the speed of the fractal flame renderer, as the texture is not reloaded on each frame
Magnus Achim Deininger
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about 11 years ago
no need for this type right now
Magnus Achim Deininger
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about 11 years ago
document the 'e' class
Magnus Achim Deininger
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about 11 years ago
extract base texture handling to a separate class
Magnus Achim Deininger
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about 11 years ago
extract framebuffer handling to a separate class
Magnus Achim Deininger
More...
about 11 years ago
cleanups; move the shader programme code into a separate class
Magnus Achim Deininger
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about 11 years ago
cleanups
Magnus Achim Deininger
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about 11 years ago
fix compilation of voronoi example code; document renderer base header and SVG renderer
Magnus Achim Deininger
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about 11 years ago
oh myyyy, how'd that creep in
Magnus Achim Deininger
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about 11 years ago
document the remainder of the unit.h header
Magnus Achim Deininger
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about 11 years ago
really have to get busy with this documentation....
Magnus Achim Deininger
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about 11 years ago
fix render issue when targeting iOS
Magnus Achim Deininger
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about 11 years ago
time to move on... so I figured I'd start documenting more things
Magnus Achim Deininger
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about 11 years ago
Merge branch 'master' of git+ssh://panama.becquerel.org/srv/git/jyujin/libefgy
Magnus Achim Deininger
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about 11 years ago
update copyright statements
Magnus Achim Deininger
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about 11 years ago
use '1LL' instead of '1L' to fix any potential issues with the width of the bitmask
Magnus Achim Deininger
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about 11 years ago
use Nadja's MT for the random affine and flame primitives
Magnus Achim Deininger
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about 11 years ago
document Nadja's new mersenne twister PRNG and add some test cases for it
Magnus Achim Deininger
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about 11 years ago
Merge branch 'master' of git+ssh://git.becquerel.org/srv/git/jyujin/libefgy
Nadja Deininger
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about 11 years ago
added initial implementation of 32-bit mersenne twister RNG
Nadja Deininger
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about 11 years ago
move code to calculate exponential to the proper place; add binary unit prefixes; add code to convert between binary and metric base units
Magnus Achim Deininger
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about 11 years ago
add support for exponential units (area, volume, ...); add test cases for those as well
Magnus Achim Deininger
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about 11 years ago
fixes for the unit conversions; test cases for the same pieces of code
Magnus Achim Deininger
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about 11 years ago
document test case header
Magnus Achim Deininger
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about 11 years ago
point to the github mirror in the README
Magnus Achim Deininger
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about 11 years ago
d'oh, got the markdown for lists wrong
Magnus Achim Deininger
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about 11 years ago
change wording
Magnus Achim Deininger
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about 11 years ago
point to the google code mirror
Magnus Achim Deininger
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about 11 years ago
fix fractal flame colouring for 'pickier' implementations - use 2k textures for the framebuffer and use glFramebufferTexture2D on WebGL targets
Magnus Achim Deininger
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about 11 years ago
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