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Commits : Listings

Analyzed 12 months ago. based on code collected 12 months ago.
Jan 19, 2023 — Jan 19, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
extract framebuffer texture combination to separate object More... about 11 years ago
extract texture creation and loading into the texture<> template; this might also increase the speed of the fractal flame renderer, as the texture is not reloaded on each frame More... about 11 years ago
no need for this type right now More... about 11 years ago
document the 'e' class More... about 11 years ago
extract base texture handling to a separate class More... about 11 years ago
extract framebuffer handling to a separate class More... about 11 years ago
cleanups; move the shader programme code into a separate class More... about 11 years ago
cleanups More... about 11 years ago
fix compilation of voronoi example code; document renderer base header and SVG renderer More... about 11 years ago
oh myyyy, how'd that creep in More... about 11 years ago
document the remainder of the unit.h header More... about 11 years ago
really have to get busy with this documentation.... More... about 11 years ago
fix render issue when targeting iOS More... about 11 years ago
time to move on... so I figured I'd start documenting more things More... about 11 years ago
Merge branch 'master' of git+ssh://panama.becquerel.org/srv/git/jyujin/libefgy More... about 11 years ago
update copyright statements More... about 11 years ago
use '1LL' instead of '1L' to fix any potential issues with the width of the bitmask More... about 11 years ago
use Nadja's MT for the random affine and flame primitives More... about 11 years ago
document Nadja's new mersenne twister PRNG and add some test cases for it More... about 11 years ago
Merge branch 'master' of git+ssh://git.becquerel.org/srv/git/jyujin/libefgy More... about 11 years ago
added initial implementation of 32-bit mersenne twister RNG More... about 11 years ago
move code to calculate exponential to the proper place; add binary unit prefixes; add code to convert between binary and metric base units More... about 11 years ago
add support for exponential units (area, volume, ...); add test cases for those as well More... about 11 years ago
fixes for the unit conversions; test cases for the same pieces of code More... about 11 years ago
document test case header More... about 11 years ago
point to the github mirror in the README More... about 11 years ago
d'oh, got the markdown for lists wrong More... about 11 years ago
change wording More... about 11 years ago
point to the google code mirror More... about 11 years ago
fix fractal flame colouring for 'pickier' implementations - use 2k textures for the framebuffer and use glFramebufferTexture2D on WebGL targets More... about 11 years ago