Posted
almost 12 years
ago
by
UnAfraid
BETA: Moving block buff slots support to effect parameters instead of L2Skill parameters.
Patch by: Nos
Reviewed by: Zoey76, UnAfraid
|
Posted
almost 12 years
ago
by
UnAfraid
BETA: Transformations rework:
Reworked mounts system as well:
Removed 4th custom mount type (That's transformation not a mount!)
Unhardcoded mount type.
Unhardcoded Ride packet.
Implemented retail like transformation system:
Replacing character's
|
Posted
almost 12 years
ago
by
xban1x
BETA: Adding rewardItems(ItemHolder?) alternative to rewardItems().
|
Posted
almost 12 years
ago
by
Zoey76
BETA: Minor spelling typo in variable names.
Patch by: janiko
|
Posted
almost 12 years
ago
by
UnAfraid
BETA: Fixing minor typo causing instant item crystallization when conditions failed.
Reported by: lucan
|
Posted
almost 12 years
ago
by
Zoey76
BETA: dropQuestItems replacement method for the Quest class, they were not used anywhere:
Usage:
Quest#giveItemRandomly(player, npc, itemId, amount, limit, chance, playSound)
Parameters of interest:
npc - the npc who "dropped" the item (can be
|
Posted
almost 12 years
ago
by
UnAfraid
BETA: Fixing minor typo that caused to not load all attributes over item element.
Reported by: lucan
|
Posted
almost 12 years
ago
by
UnAfraid
BETA: Renaming some classes in datatables package:
EnchantGroupsData? -> EnchantSkillGroupsData?
EnchantOptionsData? -> EnchantItemOptionsData?
EnchantHPBonusData -> EnchantItemHPBonusData
|
Posted
almost 12 years
ago
by
UnAfraid
BETA: Fixing minor problem with toggle skills not being considered as continious.
Reported by: u3games
Patch by: Nos
|
Posted
almost 12 years
ago
by
UnAfraid
BETA: Item Enchant Rework:
Implementing different groups for success rate of different item location slots.
Implementing different groups for magical weapons.
Item enchanting is totally retail like now.
Thanks to: Nos
Added new Util method to format double values.
Added new item debugging UI for item enchanting.
Reviewed by: Zoey76, Nos
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