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Analyzed 3 months ago. based on code collected about 6 years ago.
Posted almost 12 years ago by UnAfraid
BETA: Moving block buff slots support to effect parameters instead of L2Skill parameters. Patch by: Nos Reviewed by: Zoey76, UnAfraid
Posted almost 12 years ago by UnAfraid
BETA: Transformations rework: Reworked mounts system as well: Removed 4th custom mount type (That's transformation not a mount!) Unhardcoded mount type. Unhardcoded Ride packet. Implemented retail like transformation system: Replacing character's ... [More] default stats. Replacing character's default defenses. Replacing character's default attacking type (Bow, Fist, Sword, etc..) Unhardcoded water zone effect on transformations. Unhardcoded ExBasicActionList? packet (For transformations at least). Thanks to: Nos Reviewed by: Zoey76, Nos. [Less]
Posted almost 12 years ago by xban1x
BETA: Adding rewardItems(ItemHolder?) alternative to rewardItems().
Posted almost 12 years ago by Zoey76
BETA: Minor spelling typo in variable names. Patch by: janiko
Posted almost 12 years ago by UnAfraid
BETA: Fixing minor typo causing instant item crystallization when conditions failed. Reported by: lucan
Posted almost 12 years ago by Zoey76
BETA: dropQuestItems replacement method for the Quest class, they were not used anywhere: Usage: Quest#giveItemRandomly(player, npc, itemId, amount, limit, chance, playSound) Parameters of interest: npc - the npc who "dropped" the item (can be ... [More] null) limit - maximum amount the player can have (0 - no limit) chance - a double between 0 and 1 (e.g. 0.01 - 1% chance to give the item) playSound - if true, will play ItemSound.quest_itemget whenever an item is received, and ItemSound.quest_middle when limit is reached (if limit > 0) Both amount and chance are multiplied by quest rates''' Alternatives: Quest#giveItemRandomly(player, itemId, amount, limit, chance, playSound) Quest#giveItemRandomly(player, npc, itemId, minAmount, maxAmount, limit, chance, playSound) and their equivalents in QuestState. Patch by: jurchiks [Less]
Posted almost 12 years ago by UnAfraid
BETA: Fixing minor typo that caused to not load all attributes over item element. Reported by: lucan
Posted almost 12 years ago by UnAfraid
BETA: Renaming some classes in datatables package: EnchantGroupsData? -> EnchantSkillGroupsData? EnchantOptionsData? -> EnchantItemOptionsData? EnchantHPBonusData -> EnchantItemHPBonusData
Posted almost 12 years ago by UnAfraid
BETA: Fixing minor problem with toggle skills not being considered as continious. Reported by: u3games Patch by: Nos
Posted almost 12 years ago by UnAfraid
BETA: Item Enchant Rework: Implementing different groups for success rate of different item location slots. Implementing different groups for magical weapons. Item enchanting is totally retail like now. Thanks to: Nos Added new Util method to format double values. Added new item debugging UI for item enchanting. Reviewed by: Zoey76, Nos