Posted
over 13 years
ago
Here is what I ended up with at the end of GGJ 2012. I've cleaned it up a bit, got it working under Internet Explorer (mostly) and put it online here.
I ended up with more of a virtual world or virtual ecosystem than a video game. I ran out of time
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Posted
over 13 years
ago
Here is what I ended up with at the end of GGJ 2012. I've cleaned it up a bit, got it working under Internet Explorer (mostly) and put it online here.
I ended up with more of a virtual world or virtual ecosystem than a video game. I ran out of time
|
Posted
over 13 years
ago
Here is what I ended up with at the end of GGJ 2012. I've cleaned it up a bit, got it working under Internet Explorer (mostly) and put it online here.
I ended up with more of a virtual world or virtual ecosystem than a video game. I ran out of time
|
Posted
over 13 years
ago
End of Saturday night, day two:
Got some sleep. Lots of on the TODO list for today. About 7 hours left. :)
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Posted
over 13 years
ago
End of Saturday night, day two:
Got some sleep. Lots of on the TODO list for today. About 7 hours left. :)
|
Posted
over 13 years
ago
End of Saturday night, day two:
Got some sleep. Lots of on the TODO list for today. About 7 hours left. :)
|
Posted
over 13 years
ago
The theme is "Ouroboros". Progress as at midnight day 1:
I have a reasonably concrete idea of where I am going. Hopefully there will be time to iterate on my idea and "find the fun".
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Posted
over 13 years
ago
The theme is "Ouroboros". Progress as at midnight day 1:
I have a reasonably concrete idea of where I am going. Hopefully there will be time to iterate on my idea and "find the fun".
|
Posted
over 13 years
ago
The theme is "Ouroboros". Progress as at midnight day 1:
I have a reasonably concrete idea of where I am going. Hopefully there will be time to iterate on my idea and "find the fun".
|
Posted
over 13 years
ago
Recently I added Sean McCullough's Javascript implementation of the Perlin noise algorithms to jsGameSoup. These Academy Award winning algorithms by Ken Perlin are fantastic for adding procedural content to your games.
The RPG map above with grass
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