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Analyzed 12 months ago. based on code collected almost 1 year ago.
Posted over 11 years ago by xerxes
JogAmp JOGL, JOCL & JOAL provide cross platform Java™ language bindings to the OpenGL®, OpenCL™, OpenAL and OpenMAX APIs. JogAmp is a convenient enabler to give Desktop and Mobile applications access to hardware DSP & GPU units using a ... [More] modular cross platform API. Release announcement for JogAmp 2.0.2 This JogAmp JOGL version 2.0.2 release marks [...] [Less]
Posted over 11 years ago by xerxes
JogAmp is the home of high performance Java™ libraries for 3D Graphics, Multimedia and Processing. JOGL, JOCL and JOAL provide cross platform Java™ language bindings to the OpenGL®, OpenCL™, OpenAL and OpenMAX APIs. Running on Android, Linux, Window ... [More] , OSX, and Solaris across devices using Java. Release announcement for JogAmp 2.0.2-rc12 “You’re encouraged to stop using [...] [Less]
Posted over 11 years ago by xerxes
JogAmp is the home of high performance Java™ libraries for 3D Graphics, Multimedia and Processing. JOGL, JOCL and JOAL provide cross platform Java™ language bindings to the OpenGL®, OpenCL™, OpenAL and OpenMAX APIs. Running on Android, Linux, Window ... [More] , OSX, and Solaris across devices using Java. Release announcement for JogAmp 2.0.2-rc12 “You’re encouraged to stop using […] [Less]
Posted over 11 years ago by xerxes
JogAmp is the home of high performance Java™ libraries for 3D Graphics, Multimedia and Processing. JOGL, JOCL and JOAL provide cross platform Java™ language bindings to the OpenGL®, OpenCL™, OpenAL and OpenMAX APIs. Running on Android, Linux, Window ... [More] , OSX, and Solaris across devices using Java. Release announcement for JogAmp 2.0.2-rc12 "You're encouraged to stop using [...] [Less]
Posted over 11 years ago by Rami
There is a lot of  tests on GPU performance, in terms of how much operations per sec (rendering, float arithmetic, etc..), but not a lot on quality and precision. Most would argue that such a benchmark is not very relevant, well that is true in general cases but not all (actually its like having 5k [...]
Posted over 11 years ago by Rami
There are a lot of  tests on GPU performance, in terms of how many operations per sec (rendering, float arithmetic, etc..), but not a lot on quality and precision. Most would argue that such a benchmark is not very relevant, well that is true in general cases but not all (actually its like having 5k [...]
Posted over 11 years ago
Just uploaded a 3D rendered (side-by-side 1080p half-res) capture of ?Kohlenstoffeinheit? (my entry for the PC 4k intro competition @Revision 2013) to Youtube.To get a more ?stable? 3D effect I removed the tv-scanlines and noise post-processing ... [More] effects from the original release. The rendering is far from optimal (just ?Toe-In? stereo). To make things worse I haven?t even cared about depth budget management at all :) Anyway, enjoy! Btw: Setup code for the stereo conversion can be found here. Fragment shaders here and here. [Less]
Posted over 11 years ago
Just uploaded a 3D rendered (side-by-side 1080p half-res) capture of ‘Kohlenstoffeinheit’ (my entry for the PC 4k intro competition @Revision 2013) to Youtube.To get a more ‘stable’ 3D effect I removed the tv-scanlines and noise post-processing ... [More] effects from the original release. The rendering is far from optimal (just ’Toe-In’ stereo). To make things worse I haven’t even cared about depth budget management at all :) Anyway, enjoy! Btw: Setup code for the stereo conversion can be found here. Fragment shaders here and here. [Less]
Posted over 11 years ago by admin
This release of dyn4j is a small maintenance release to fix a bug introduced in 3.1.3. With this some flip methods have been added to the Geometry class to allow flipping of polygons about arbitrary axes and points. This release should not contain any breaking changes unless you were using or storing shape, fixture, body, [...]
Posted over 11 years ago by admin
This release fixes a bug in the Polygon inertia and center of mass calculations. This bug would also throw off multi-fixture body’s inertia. This bug would manifest if a polygon was created away from the origin. This version has no API changes. No new release of the Sandbox was published for this release.