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Analyzed 12 months ago. based on code collected 12 months ago.
Posted over 8 years ago by William Bittle
This release fixes issues with the getRadius(Vector2) method for the Slice, Capsule, Ellipse, and HalfEllipse shapes under local rotation and fixes the detect(AABB) method in the Sap broadphase. Sadly, the getRadius(Vector2) method for the Ellipse ... [More] classes boils down to a maximization/root finding problem.  Thankfully, the method should be called rarely so should have negligible performance[...] [Less]
Posted over 8 years ago by William Bittle
This release is primarily for a new collision shape called Link. This shape extends the existing Segment shape and provides for smooth sliding across chains of Links. There were some minor fixes and code clean up as well.
Posted about 9 years ago by William Bittle
This is a maintenance release to fix a few critical bugs in the Polygon, Rectangle, and Segment classes for local rotations (see this post for details). This release also contains some small enhancements (a few new methods) to some of the joints and ... [More] a complete rewrite of all the joint class javadoc documentation.  The documentation Read more about Version 3.2.1[…] [Less]
Posted about 9 years ago by William Bittle
This is a maintenance release to fix a few critical bugs in the Polygon, Rectangle, and Segment classes for local rotations (see this post for details). This release also contains some small enhancements (a few new methods) to some of the joints and a complete rewrite of all the joint class javadoc documentation.  The documentation[...]
Posted about 9 years ago by William Bittle
The primary goals for this release were performance enhancements and API clean up.  It took a lot longer than I had expected but I’m very happy with the results.  Highlights include improvements in the performance of collision detection and ray ... [More] casting operations and a much cleaner public API and more thorough javadoc comments. The API has been changed a[...] [Less]
Posted about 9 years ago by William Bittle
The primary goals for this release were performance enhancements and API clean up.  It took a lot longer than I had expected but I’m very happy with the results.  Highlights include improvements in the performance of collision detection and ray ... [More] casting operations and a much cleaner public API and more thorough javadoc comments. The API has been changed a Read more about Version 3.2.0[…] [Less]
Posted over 9 years ago by xerxes
Processing 3 is running for the first time on a Raspberry Pi using Eric Anholt’s Mesa3D VC4 driver! Video of the Processing 3 RGB cube demo running on the Raspberry Pi using Eric Anholt’s Mesa3D VC4 OpenGL 2 driver: /jogamp/vc4/video20150710_113912325.mp4 Thanks to the free software Mesa3d vc4 driver, the raspberry pi suddenly turned from a […]
Posted over 9 years ago by xerxes
Processing 3 is running for the first time on a Raspberry Pi using Eric Anholt's Mesa3D VC4 driver! Video of the Processing 3 RGB cube demo running on the Raspberry Pi using Eric Anholt's Mesa3D VC4 OpenGL 2 driver: /jogamp/vc4/video20150710_113912325.mp4 Thanks to the free software Mesa3d vc4 driver, the raspberry pi suddenly turned from a [...]
Posted almost 10 years ago by William Bittle
Due to Google’s decision to drop Google Code, I’ve moved the project to GitHub.  In truth, I’ve been contemplating this for a while now, but have had reservations about lost version history.  I feel this will help others contribute bug fixes and ... [More] allow them to create their own forks and branches easier than before. I Read more about dyn4j Moved to GitHub[…] [Less]
Posted almost 10 years ago by William Bittle
Due to Google’s decision to drop Google Code, I’ve moved the project to GitHub.  In truth, I’ve been contemplating this for a while now, but have had reservations about lost version history.  I feel this will help others contribute bug fixes and allow them to create their own forks and branches easier than before. I[...]