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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 16, 2023 — Jan 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added more credits
Nicholas Hydock
as nhydock
More... almost 13 years ago
Revert to main state in the menu when setting next state if the system is in a submenu
Nicholas Hydock
as nhydock
More... almost 13 years ago
InventoryState should not take any real input when there are no items to interact with
Nicholas Hydock
as nhydock
More... almost 13 years ago
HUDs usually have font in them so keep a protected variable to use
Nicholas Hydock
as nhydock
More... almost 13 years ago
Work a little on displaying the inventory
Nicholas Hydock
as nhydock
More... almost 13 years ago
Fix map drawing offset a little
Nicholas Hydock
as nhydock
More... almost 13 years ago
Orb window added to the menu.
Nicholas Hydock
as nhydock
More... almost 13 years ago
Have a method that generates a string list of the items currently possessed by the party
Nicholas Hydock
as nhydock
More... almost 13 years ago
Merge files
Nicholas Hydock
as nhydock
More... about 13 years ago
why did I do this? Fix window resolution
Nicholas Hydock
as nhydock
More... about 13 years ago
Get main menu enter scene closer to completion
Nicholas Hydock
as nhydock
More... about 13 years ago
Add quick starting method for testers. Press F1 to skip past character creation.
Nicholas Hydock
as nhydock
More... about 13 years ago
Access player menu through the map scene by pressing the 'start' button
Nicholas Hydock
as nhydock
More... about 13 years ago
Most states handle input in a way where it's just navigating a menu with up and down, so make that default behavior
Nicholas Hydock
as nhydock
More... about 13 years ago
Start working on MenuScene
Nicholas Hydock
as nhydock
More... about 13 years ago
Just keep job list as an array list, it's easier to search for things
Nicholas Hydock
as nhydock
More... about 13 years ago
Only look for items to add to the dictionary if there are items in the first place
Nicholas Hydock
as nhydock
More... about 13 years ago
Safer catching of problems when entering dimensions when creating a new map
Nicholas Hydock
as nhydock
More... about 13 years ago
Working on layout a little for the editor. You can tell which modes and features I plan on adding next.
Nicholas Hydock
as nhydock
More... about 13 years ago
Remake the world map test with the new map format
Nicholas Hydock
as nhydock
More... about 13 years ago
Default tileset for loading should be world
Nicholas Hydock
as nhydock
More... about 13 years ago
Add single tile pick copying as well as fixes drawing out of bounds
Nicholas Hydock
as nhydock
More... about 13 years ago
Clear region from a tile by right clicking it
Nicholas Hydock
as nhydock
More... about 13 years ago
Terrains were not loading their name
Nicholas Hydock
as nhydock
More... about 13 years ago
Fix the red rectangle resetting when selecting copy range
Nicholas Hydock
as nhydock
More... about 13 years ago
Add tile copying and fix rendering tiles that are transparent
Nicholas Hydock
as nhydock
More... about 13 years ago
Fixes some bugs, and I'm trying out new things like having sprites slide between positions
Nicholas Hydock
as nhydock
More... about 13 years ago
Fixing more things with maps in game so they work better
Nicholas Hydock
as nhydock
More... about 13 years ago
Fix more components of the editor to use drawEditorTile
Nicholas Hydock
as nhydock
More... about 13 years ago
store name instead of calculating it every time getName is called for sprites
Nicholas Hydock
as nhydock
More... about 13 years ago