Added more credits |
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almost 13 years ago
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Revert to main state in the menu when setting next state if the system is in a submenu |
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almost 13 years ago
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InventoryState should not take any real input when there are no items to interact with |
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almost 13 years ago
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HUDs usually have font in them so keep a protected variable to use |
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almost 13 years ago
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Work a little on displaying the inventory |
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almost 13 years ago
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Fix map drawing offset a little |
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almost 13 years ago
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Orb window added to the menu. |
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almost 13 years ago
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Have a method that generates a string list of the items currently possessed by the party |
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almost 13 years ago
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Merge files |
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about 13 years ago
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why did I do this? Fix window resolution |
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about 13 years ago
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Get main menu enter scene closer to completion |
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about 13 years ago
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Add quick starting method for testers. Press F1 to skip past character creation. |
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about 13 years ago
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Access player menu through the map scene by pressing the 'start' button |
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about 13 years ago
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Most states handle input in a way where it's just navigating a menu with up and down, so make that default behavior |
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about 13 years ago
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Start working on MenuScene |
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about 13 years ago
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Just keep job list as an array list, it's easier to search for things |
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about 13 years ago
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Only look for items to add to the dictionary if there are items in the first place |
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about 13 years ago
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Safer catching of problems when entering dimensions when creating a new map |
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about 13 years ago
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Working on layout a little for the editor. You can tell which modes and features I plan on adding next. |
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about 13 years ago
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Remake the world map test with the new map format |
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about 13 years ago
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Default tileset for loading should be world |
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about 13 years ago
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Add single tile pick copying as well as fixes drawing out of bounds |
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about 13 years ago
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Clear region from a tile by right clicking it |
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about 13 years ago
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Terrains were not loading their name |
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about 13 years ago
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Fix the red rectangle resetting when selecting copy range |
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about 13 years ago
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Add tile copying and fix rendering tiles that are transparent |
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about 13 years ago
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Fixes some bugs, and I'm trying out new things like having sprites slide between positions |
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about 13 years ago
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Fixing more things with maps in game so they work better |
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about 13 years ago
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Fix more components of the editor to use drawEditorTile |
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about 13 years ago
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store name instead of calculating it every time getName is called for sprites |
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about 13 years ago
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