Posted
over 9 years
ago
by
Wuzzy
Hedgewars 0.9.22 has been released!
Get it from the Download page.
This release features a new weapon or map object, the air mine.
This is a floating proximity bomb which will float around and follows hedgehogs who are careless to stand nearby
... [More]
it. Once close enough, the air mine timer starts, after which the air mine will explode. The explosion is weaker than of regular mines, but this is enough to lose a turn and annoy your enemy to death.
The air mine can appear as land object (like regular mines) or be fired.
New features:
New Weapon / Map object: air mine
Various tweaks to the interface and in-game chat (See here)
Extensive changes to TechRacer: Variable terrain types, enhanced parameters, hwmap interpreter, fuel limiter, etc.
Added 6 TechRacer maps
Added 3 Speed Shoppa challenges (missions in which you must collect all crates as fast as possible): Shoppa Love, Ropes and Crates, The Customer is King
Added 24 new flags, replaced 1 existing flag
Improved “Art” theme (See here)
Map complexity in the “Tunnels” style can be adjusted by using the map slider
Maze size in the “DiagonalMaze” style can be adjusted by using the map slider
Added default Sudden Death background music
New script (primarily for developers): HedgeEditor
Gameplay tweaks:
Hammer now does more damage (50% instead of 1 third) when the Extra Damage utility is used
Hammer damage is now rounded up. This means it can be used to execute hedgehogs with only 1 HP
Melon bomb pieces, air strike bombs and a couple of other things now bounce on rubber
Bugfixes / minor weaks:
Fixed the bad rubber shape
TechRacer maps now have proper previews (and they show checkpoints, too)
Game modifier “Divided teams” will now just be ignored when using more or less than 2 teams or clans, instead of displaying a fatal error
Fixed: Wind indicator being wrong in certain situations
Reduced main menu music volume
The game will now fall back to the default voicepack if a team's voicepack is not locally installed (instead of rendering the team voiceless)
Generated bridges/girders are now connected better to the land mass
Many other bug fixes
Here is the full changelog (includes changes to the Lua API):
ChangeLog.txtread more [Less]
|
Posted
over 9 years
ago
by
Wuzzy
Hedgewars 0.9.22 has been released!
Get it from the Download page.
This release features a new weapon or map object, the air mine.
This is a floating proximity bomb which will float around and follows hedgehogs who are careless to stand nearby
... [More]
it. Once close enough, the air mine timer starts, after which the air mine will explode. The explosion is weaker than of regular mines, but this is enough to lose a turn and annoy your enemy to death.
The air mine can appear as land object (like regular mines) or be fired.
New features:
New Weapon / Map object: air mine
Various tweaks to the interface and in-game chat (See here)
Extensive changes to TechRacer: Variable terrain types, enhanced parameters, hwmap interpreter, fuel limiter, etc.
Added 6 TechRacer maps
Added 3 Speed Shoppa challenges (missions in which you must collect all crates as fast as possible): Shoppa Love, Ropes and Crates, The Customer is King
Added 24 new flags, replaced 1 existing flag
Improved “Art” theme (See here)
Map complexity in the “Tunnels” style can be adjusted by using the map slider
Maze size in the “DiagonalMaze” style can be adjusted by using the map slider
Added default Sudden Death background music
New script (primarily for developers): HedgeEditor
Gameplay tweaks:
Hammer now does more damage (50% instead of 1 third) when the Extra Damage utility is used
Hammer damage is now rounded up. This means it can be used to execute hedgehogs with only 1 HP
Melon bomb pieces, air strike bombs and a couple of other things now bounce on rubber
Bugfixes / minor weaks:
Fixed the bad rubber shape
TechRacer maps now have proper previews (and they show checkpoints, too)
Game modifier “Divided teams” will now just be ignored when using more or less than 2 teams or clans, instead of displaying a fatal error
Fixed: Wind indicator being wrong in certain situations
Reduced main menu music volume
The game will now fall back to the default voicepack if a team's voicepack is not locally installed (instead of rendering the team voiceless)
Generated bridges/girders are now connected better to the land mass
Many other bug fixes
Here is the full changelog (includes changes to the Lua API):
ChangeLog.txtread more [Less]
|
Posted
over 9 years
ago
by
Wuzzy
Hedgewars 0.9.22 has been released!
Get it from the Download page.
This release features a new weapon or map object, the air mine.
This is a floating proximity bomb which will float around and follows hedgehogs who are careless to stand nearby
... [More]
it. Once close enough, the air mine timer starts, after which the air mine will explode. The explosion is weaker than of regular mines, but this is enough to lose a turn and annoy your enemy to death.
The air mine can appear as land object (like regular mines) or be fired.
New features:
New Weapon / Map object: air mine
Various tweaks to the interface and in-game chat (See here)
Extensive changes to TechRacer: Variable terrain types, enhanced parameters, hwmap interpreter, fuel limiter, etc.
Added 6 TechRacer maps
Added 3 Speed Shoppa challenges (missions in which you must collect all crates as fast as possible): Shoppa Love, Ropes and Crates, The Customer is King
Added 24 new flags, replaced 1 existing flag
Improved “Art” theme (See here)
Map complexity in the “Tunnels” style can be adjusted by using the map slider
Maze size in the “DiagonalMaze” style can be adjusted by using the map slider
Added default Sudden Death background music
New script (primarily for developers): HedgeEditor
Gameplay tweaks:
Hammer now does more damage (50% instead of 1 third) when the Extra Damage utility is used
Hammer damage is now rounded up. This means it can be used to execute hedgehogs with only 1 HP
Melon bomb pieces, air strike bombs and a couple of other things now bounce on rubber
Bugfixes / minor weaks:
Fixed the bad rubber shape
TechRacer maps now have proper previews (and they show checkpoints, too)
Game modifier “Divided teams” will now just be ignored when using more or less than 2 teams or clans, instead of displaying a fatal error
Fixed: Wind indicator being wrong in certain situations
Reduced main menu music volume
The game will now fall back to the default voicepack if a team's voicepack is not locally installed (instead of rendering the team voiceless)
Generated bridges/girders are now connected better to the land mass
Many other bug fixes
Here is the full changelog (includes changes to the Lua API):
ChangeLog.txtread more [Less]
|
Posted
over 9 years
ago
by
sheepluva
It took forever (sorry), but finally the next version of Hedgewars is around the corner!
Before release we'd like a few days more of final testing.
So please feel free to play some games using the Release Candidate:
Mac Download (link removed
... [More]
due to package being reported as broken)
Windows Download (zip) (Based on revision 6d5505bff3f3 )
For running the RC on other platforms, you'll have to build from source.
( run hg update 0.9.22-RC before cmake )
Make sure to inform us about any game-breaking bugs you might run into
Thanks in advance!
Note: Since the last release we have moved our repository from google-code to our own host.
So if you already have a repo you might want to check the repo settings (e.g. by looking into textfile .hg/hgrc ) and make sure that default in [paths] points to http://hg.hedgewars.org/hedgewars/ [Less]
|
Posted
over 9 years
ago
by
sheepluva
It took forever (sorry), but finally the next version of Hedgewars is around the corner!
Before release we'd like a few days more of final testing.
So please feel free to play some games using the Release Candidate:
Mac Download
Windows
... [More]
Download (zip)
For running the RC on other platforms, you'll have to build from source.
( run hg update 0.9.22-RC before cmake )
Make sure to inform us about any game-breaking bugs you might run into
Thanks in advance!
Note: Since the last release we have moved our repository from google-code to our own host.
So if you already have a repo you might want to check the repo settings (e.g. by looking into textfile .hg/hgrc ) and make sure that default in [paths] points to http://hg.hedgewars.org/hedgewars/ [Less]
|
Posted
over 9 years
ago
by
nemo
As usual w/ betas, we haven't added much content yet, art might change etc. If anyone has content they totally feel should be included, feel free to package something up. Ideally as a proper hwp for easy testing/inclusion.
Anyway, after firing up
... [More]
the Windows VM and issuing the usual imprecations, the following was produced:
Windows 0.9.22-BETA2
As usual, Linux users are hopefully using:
Building on Linux
to stay up to date, and OSX users are SOL until an OSX user does a build.
To do your own build, please use revision 599bb42d7448 (hg pull -u;hg up -r 599bb42d7448;cmake .;make install)
*beta bump - few bug fixes, techracer changes, nothing too dramatic. we are slackers. [Less]
|
Posted
over 9 years
ago
by
mikade
:D
Hey, hogs! I thought I'd update you with something I think is finally functional enough to be included in the upcoming .22 release. If you can bear my terrible, raspy voice and strange accent, check it out!
Otherwise, if words are more your thing, feel free to go read the wiki article I've started to work on here -> HedgeEditor.
|
Posted
over 9 years
ago
by
mikade
Hey, hogs! I thought I'd update you with something I think is finally functional enough to be included in the upcoming .22 release. If you can bear my terrible, raspy voice and strange accent, check it out!
Otherwise, if words are more your thing, feel free to go read the wiki article I've started to work on here -> HedgeEditor.
|
Posted
over 9 years
ago
by
mikade
Hey, hogs! I thought I'd update you with something I think is finally functional enough to be included in the upcoming .22 release. If you can bear my terrible, raspy voice and strange accent, check it out!
Otherwise, if words are more your thing, feel free to go read the wiki article I've started to work on here -> HedgeEditor.
|
Posted
over 9 years
ago
by
mikade
:D
Hey, hogs! I thought I'd update you with something I think is finally functional enough to be included in the upcoming .22 release. If you can bear my terrible, raspy voice and strange accent, check it out!
Otherwise, if words are more your thing, feel free to go read the wiki article I've started to work on here -> HedgeEditor.
|