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News

Analyzed about 1 month ago. based on code collected 2 months ago.
Posted almost 13 years ago by Andrew
Making this game has been quite the journey especially because of the fact that the game is open source. There are all sorts of extra challenges in trying to do an open source game which you just don’t have in … Continue reading →
Posted almost 14 years ago by Andrew
There is currently a great writeup by one of the developers of The Hero of Allacrost on one of the subjects that I get all the time as the main developer of Hardwar. I really suggest people go read it … Continue reading →
Posted over 14 years ago by Andrew
Happy new year! Here is a quick update on the latest developments. I’ve been very busy these last few months and now I have finally finished the much needed rewrite of the core game engine. It took a while but … Continue reading →
Posted over 14 years ago by Andrew
Since the last update we began making progress towards further developing the game. It was decided that rather then wasting time on an in game editor that we should use Ogitor for building the level, at which point we can … Continue reading →
Posted over 14 years ago by Andrew
A good productive couple of weeks in the forums meant that a lot of planning, artwork and other details got discussed. Everyone got into an interesting discussion about what the main story should involve on the forums. nirokugraphic wrote: To … Continue reading →
Posted over 14 years ago by Andrew
This is a quick shout out to say thanks to Open Game Art for giving this project the web space and bandwidth needed to keep us all together working on the game. The owner Bart funds the entire site out of his own pocket because of his love of open source and free artwork. If [...]
Posted over 14 years ago by Andrew
This weekend I spent 48 hours trying to make building the game on windows a much better experience. I first started by grouping together all the dependencies required to build the game into one repository dedicated to building the game on windows. Normally you would get these yourself however it is so complicated that I [...]
Posted almost 15 years ago by Andrew
Since my last news update I’ve been working on porting the code base to MyGUI 3.3.X and placing the editor into a window. At first I didn’t want to do this because it’s wasting time that could be better spent building new things, however on second thought I decided it better to get it right [...]
Posted almost 15 years ago by Andrew
This week I was able to track down a bug to do with saving the building’s rotation. Along with some code refactoring I have moved on to changing the user interface to be a little more pleasing to the eye. Since I am using a third party library called MyGUI to do all the menu work [...]
Posted almost 15 years ago by Andrew
I’ve been pretty naughty and have not posted anything new for the last few weeks on the blog. To be honest there is not much to tell. Work on the code is progressing nicely (however I wish I had some more help getting the code to build on windows). There is a lot to be done [...]