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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 18, 2023 — Jan 18, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
otb/map: Document at least the otbm reader package, if not its public interface. More... over 5 years ago
otb/map: Reading tile area nodes. More... over 5 years ago
otb/items, otb/map: Typed enums for attribs, node types, etc. More... over 5 years ago
gameworld: Client type is now treated as something versionable by the defined MapDataSource interface for an item. More... over 5 years ago
otb/map: Add plumbing for an otb map reader. More... over 5 years ago
otb: Fix OTB reader bugs if there's more than one level of nodes (e.g. in OTBM). More... over 5 years ago
gameworld: Move procedural map data source to a separate file. More... over 5 years ago
gotweb: Small server currently serving only sprites as pngs. More... almost 6 years ago
Propagate chat message to all connections. More... over 6 years ago
gameworld: Spawning players on increasing X coordinate. Removing player creature on logout. More... over 6 years ago
gameworld: Persistent tiles with creatures on them. More... over 6 years ago
gameworld: Send player position based on player creature position. More... over 6 years ago
gameworld: Helper to return player ID based on connection ID. More... over 6 years ago
gameworld: Return creature position as tnet.Position. Return creature name. More... over 6 years ago
net: Add reading and writing Tibia position from net message. More... over 6 years ago
Fix stub initial creature appearance location. More... over 6 years ago
Support multiple connections. More... over 6 years ago
Handle incoming messages and echo them back. More... over 6 years ago
gazelle.sh. More... over 6 years ago
Add examples_test.go to the test (added by gazelle) for spr. More... over 6 years ago
Separate goroutines for network receive and send. Corrected how map item network type is provided. More... over 6 years ago
gofmt More... over 6 years ago
Character list's game frontend address will be served based on incoming connections local tcp address. More... over 6 years ago
Debug web server. More... over 6 years ago
Logout More... over 6 years ago
Sending map data based on a map data source. Beginnings of a creature database. More... over 6 years ago
Go fmt. More... over 6 years ago
Handle movement commands and send a cancel-move in response. More... over 6 years ago
Correctly read gameworld connection login data. More... over 6 years ago
Deadline gets disabled only after connection is initialized. More... over 6 years ago