Posted
about 13 years
ago
by
strk
After one year of gestation, Gnash 0.8.10 is finally out. It fixes many compatibility issues (fixing from Google Dict to Camtasia and Captivate outputs, to a while category of interactive games), enhances user experience (popups on limits hit, gnome
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Posted
about 13 years
ago
by
strk
After one year of gestation, Gnash 0.8.10 is finally out. It fixes many compatibility issues (fixing from Google Dict to Camtasia and Captivate outputs, to a while category of interactive games), enhances user experience (popups on limits hit, gnome
|
Posted
about 13 years
ago
by
strk
After one year of gestation, Gnash 0.8.10 is finally out. It fixes many compatibility issues (fixing from Google Dict to Camtasia and Captivate outputs, to a while category of interactive games), enhances user experience (popups on limits hit, gnome
|
Posted
about 13 years
ago
by
strk
After one year of gestation, Gnash 0.8.10 is finally out. It fixes many compatibility issues (fixing from Google Dict to Camtasia and Captivate outputs, to a while category of interactive games), enhances user experience (popups on limits hit, gnome
|
Posted
over 13 years
ago
by
strk
I was supposed to leave for holidays on August 1st, but a summer fever held me back. As it became traditional, I took the chance to do some Gnash hacking, approaching a bug that made playing Super Mario Bros unpleasant. The mario sound didn’t stop on game over thus overlapping with the new sound started […]
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Posted
over 13 years
ago
by
strk
I was supposed to leave for holidays on August 1st, but a summer fever held me back. As it became traditional, I took the chance to do some Gnash hacking, approaching a bug that made playing Super Mario Bros unpleasant. The mario sound didn’t stop on game over thus overlapping with the new sound started [...]
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Posted
over 13 years
ago
by
strk
I was supposed to leave for holidays on August 1st, but a summer fever held me back. As it became traditional, I took the chance to do some Gnash hacking, approaching a bug that made playing Super Mario Bros unpleasant. The mario sound didn’t stop on game over thus overlapping with the new sound started […]
|
Posted
over 13 years
ago
by
strk
I was supposed to leave for holidays on August 1st, but a summer fever held me back. As it became traditional, I took the chance to do some Gnash hacking, approaching a bug that made playing Super Mario Bros unpleasant. The mario sound didn’t stop on game over thus overlapping with the new sound started […]
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Posted
over 13 years
ago
by
strk
The Public Software Fund is a nonprofit corporation with 501(c)(3) status. All donations to the fund are tax-deductible on US federal taxes.
At time of writing there are 3 open projects related to Gnash:
http://www.pubsoft.org/pubsoft.py/viewprojects
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Posted
almost 14 years
ago
by
bwy
A rendering of Perlin noise clouds in Gnash 0.8.10dev. See also the SWF with source code, or a moving version.
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