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Analyzed about 2 months ago. based on code collected 3 months ago.
Posted about 13 years ago by strk
After one year of gestation, Gnash 0.8.10 is finally out. It fixes many compatibility issues (fixing from Google Dict to Camtasia and Captivate outputs, to a while category of interactive games), enhances user experience (popups on limits hit, gnome ... [More] thumbnailer, QT4 mousewheel support), implements more of the SWF8 specs (BitmapData perlin noise), introduces new accelerated […] [Less]
Posted about 13 years ago by strk
After one year of gestation, Gnash 0.8.10 is finally out. It fixes many compatibility issues (fixing from Google Dict to Camtasia and Captivate outputs, to a while category of interactive games), enhances user experience (popups on limits hit, gnome ... [More] thumbnailer, QT4 mousewheel support), implements more of the SWF8 specs (BitmapData perlin noise), introduces new accelerated […] [Less]
Posted about 13 years ago by strk
After one year of gestation, Gnash 0.8.10 is finally out. It fixes many compatibility issues (fixing from Google Dict to Camtasia and Captivate outputs, to a while category of interactive games), enhances user experience (popups on limits hit, gnome ... [More] thumbnailer, QT4 mousewheel support), implements more of the SWF8 specs (BitmapData perlin noise), introduces new accelerated […] [Less]
Posted about 13 years ago by strk
After one year of gestation, Gnash 0.8.10 is finally out. It fixes many compatibility issues (fixing from Google Dict to Camtasia and Captivate outputs, to a while category of interactive games), enhances user experience (popups on limits hit, gnome ... [More] thumbnailer, QT4 mousewheel support), implements more of the SWF8 specs (BitmapData perlin noise), introduces new accelerated [...] [Less]
Posted over 13 years ago by strk
I was supposed to leave for holidays on August 1st, but a summer fever held me back. As it became traditional, I took the chance to do some Gnash hacking, approaching a bug that made playing Super Mario Bros unpleasant. The mario sound didn’t stop on game over thus overlapping with the new sound started […]
Posted over 13 years ago by strk
I was supposed to leave for holidays on August 1st, but a summer fever held me back. As it became traditional, I took the chance to do some Gnash hacking, approaching a bug that made playing Super Mario Bros unpleasant. The mario sound didn’t stop on game over thus overlapping with the new sound started [...]
Posted over 13 years ago by strk
I was supposed to leave for holidays on August 1st, but a summer fever held me back. As it became traditional, I took the chance to do some Gnash hacking, approaching a bug that made playing Super Mario Bros unpleasant. The mario sound didn’t stop on game over thus overlapping with the new sound started […]
Posted over 13 years ago by strk
I was supposed to leave for holidays on August 1st, but a summer fever held me back. As it became traditional, I took the chance to do some Gnash hacking, approaching a bug that made playing Super Mario Bros unpleasant. The mario sound didn’t stop on game over thus overlapping with the new sound started […]
Posted over 13 years ago by strk
The Public Software Fund is a nonprofit corporation with 501(c)(3) status. All donations to the fund are tax-deductible on US federal taxes. At time of writing there are 3 open projects related to Gnash: http://www.pubsoft.org/pubsoft.py/viewprojects ... [More] Projects are created by either potential developers or funders and anyone can bid or co-fund a project. Go take a look, and consider either funding an existing project or creating a new one ! [Less]
Posted almost 14 years ago by bwy
A rendering of Perlin noise clouds in Gnash 0.8.10dev. See also the SWF with source code, or a moving version.