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Project Summary

gl3n provides all the math you need to work with OpenGL. Currently gl3n supports: linear algebra, vectors, matrices, quaternions, interpolation (linear interpolation (lerp), spherical linear interpolation (slerp), hermite interpolation and
catmull rom interpolation), nearly all GLSL defined functions (according to spec 4.1).
It also supports dynamic swizzling, templated types (vectors, matrices, quaternions), impressive constructors and more!

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3d d glsl math opengl

In a Nutshell, gl3n...

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 Code analysis has not completed

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