gl3n provides all the math you need to work with OpenGL. Currently gl3n supports: linear algebra, vectors, matrices, quaternions, interpolation (linear interpolation (lerp), spherical linear interpolation (slerp), hermite interpolation and
catmull rom interpolation), nearly all GLSL defined functions (according to spec 4.1).
It also supports dynamic swizzling, templated types (vectors, matrices, quaternions), impressive constructors and more!
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These details are provided for information only. No information here is legal advice and should not be used as such.