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Analyzed about 1 year ago. based on code collected about 1 year ago.
Posted almost 14 years ago by Jetrel
“Particle systems” are a common feature in modern videogames; they’re used to simulate a lot of natural effects, such as dust clouds, splashing water, and other effects where little chunks of solid, or puffs of gas are emitted. Wikipedia probably can save me a great deal of typing. Frogatto uses particle systems, albeit with hard-edge [...]
Posted almost 14 years ago by Jetrel
We’ve redone how shadows work, so that shadows blend an even amount in all directions. Also, for interest’s sake, here’s an image of what it looks like when our shadows are blending with just gray, instead of blending with that purple tone. It’s considerably more lifeless; grey would seem like the “safe” choice, but in [...]