Posted
over 9 years
ago
by
DDR
Today, we have a shout-out to Tower 57, whose kickstarter badly needs your support with roughly a week left. They’re close to meeting their goal, but your individual support could mean the difference between success and failure for their campaign. Get out there and pledge! 1920s art deco. Dystopian future. Destructible scenery. Tower 57 is […]
|
Posted
over 9 years
ago
by
DDR
Today, we have a shout-out to Tower 57, whose kickstarter badly needs your support with roughly a week left. They’re close to meeting their goal, but your individual support could mean the difference between success and failure for their campaign. Get out there and pledge! 1920s art deco. Dystopian future. Destructible scenery. Tower 57 is […]
|
Posted
over 10 years
ago
by
Jetrel
Work is continuing apace on the next release (version 4) of the game. The two new actbosses for the forest are in place, and we’ve done a bunch of heavy lifting on level (and monster) design for the new forest levels. We’re working on integrating the new ability system into a much better HUD than […]
|
Posted
over 10 years
ago
by
Jetrel
Work is continuing apace on the next release (version 4) of the game. The two new actbosses for the forest are in place, and we’ve done a bunch of heavy lifting on level (and monster) design for the new forest levels. We’re working on integrating the new ability system into a much better HUD than […]
|
Posted
over 10 years
ago
by
Jetrel
Work is continuing apace on the next release (version 4) of the game. The two new actbosses for the forest are in place, and we’ve done a bunch of heavy lifting on level (and monster) design for the new forest levels. We’re working on integrating the new ability system into a much better HUD than […]
|
Posted
over 10 years
ago
by
Action Jack
Hello! My name’s Adam, and I’ve been doing sound effects for Frogatto. About 90% of the sound effects currently being used are fresh recordings by me (the rest are made with bfxr; it’s a lovely program and a quick, easy and free way to get classic “video-gamey” sounds). This is the first time I’ve done […]
|
Posted
over 10 years
ago
by
Action Jack
Hello! My name’s Adam, and I’ve been doing sound effects for Frogatto. About 90% of the sound effects currently being used are fresh recordings by me (the rest are made with bfxr; it’s a lovely program and a quick, easy and free way to get classic “video-gamey” sounds). This is the first time I’ve done […]
|
Posted
over 10 years
ago
by
Action Jack
Hello! My name’s Adam, and I’ve been doing sound effects for Frogatto. About 90% of the sound effects currently being used are fresh recordings by me (the rest are made with bfxr; it’s a lovely program and a quick, easy and free way to get classic “video-gamey” sounds). This is the first time I’ve done […]
|
Posted
almost 11 years
ago
by
Jetrel
We’ve been hard at work on the upcoming version 4 of Frogatto, which is what we intend to release on Steam. We’ve got a few things which are variously in the works, or mostly complete: - One of the big goals in this release is to get a professional level of polish on our bosses. […]
|
Posted
almost 11 years
ago
by
Jetrel
We’ve been hard at work on the upcoming version 4 of Frogatto, which is what we intend to release on Steam. We’ve got a few things which are variously in the works, or mostly complete: – One of the big goals in this release is to get a professional level of polish on our bosses. […]
|