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Analyzed 12 months ago. based on code collected 12 months ago.
Posted about 13 years ago by sythe
Since my last post, a lot has happened.Skull025 and Cam have left due to personal reasons.Chili, our new project tracker, is now up and running, here.We've released a new track on our Soundcloud page.And, below, you'll see the equivalent of new ... [More] concept art, a photo of the European Space Observatory, located in the arid Atacama Desert. Photo graciously provided by the ESO. shareShare on: [Less]
Posted about 13 years ago by sythe
Since my last update, we've added  new members to the team.CJ has joined the team as a writer. As well, we've also added a couple other new members to the team.  (SFX, art) And, we have a shiny video to show off! I've engaged in brainstorming ... [More] sessions with both CJ and Eastep, and I've begun work on the new project tracker. As well, we've began consolidating many of the existing storyline documents, with the goal of creating a succinct reference for the back-story of the official design document.  After we've cemented our core gameplay concepts, we'll be able to begin focussing on puzzle and level design. Of course, the puzzle mechanics are all centred around nanobots. However, unlike malevolent nanites, often depicted in popular culture, Facade's nanobots are entirely neutral.  Sometimes, they help you progress with the game,  while other times, they may unintentionally hinder you.  Ultimately, though powerful, they're just a tool, just like Aperture's portal gun.  It's up to the player to decide how and when they'll make use of it.  Lastly, lest we get caught up in a maelstrom of expectations, I wish to remind fans that we're still in the fairly early stages of actual development.   We need you!  Regardless of whether you can compose music, create art, or code C++, you can still contribute to this project, shareShare on: [Less]
Posted about 13 years ago by ZelconGameshttp://gdata.youtube.com/feeds/api/users/ZelconGamesnAKhgzphZdIQuEZsbKmR6w
Posted about 13 years ago by sythe
In the past fortnight, we've added a few people to the team. Asbestos, a 3D artist, has returned. As well, a reputable 3D artist, Sky_D, and, Eastep, a talented writer, have also joined the team. A sample of Sky_D's art style. As well, I've added a ... [More] few new-ish concepts. A corridor, sporting high-ceilings. Zweitholou's hand-drawn puzzle concept.  That's all for now, folks. Keep watching this space for the latest development updates. -Xav shareShare on: [Less]
Posted over 13 years ago by sythe
Since my last update, we've added a new member to our team. Cam, our new IRC bot developer, will help us communicate fluidly and succinctly by improving our current IRC bot, "Illusion". During the past week, I've engaged in free-flowing brainstorming ... [More] sessions with the writers, reviewed the latest compositions from our talented sound team, and continued to polish this website. As the project grows, it seems to encounter more and more stumbling blocks.  "Growing pains" are far from a myth, in this open-source ecosystem. Recently, I've been wrangling 3D artists back to the project, as their attention tends to slip away when they're not assigned enough interesting tasks.  One might say, "Xavier, why don't you assign them more tasks?".  To that, I'd reply, "I never want to ask 3D artists to create work that won't be used in-game." In more pleasant news, I'm pleased to announce that I've chosen the weekly team meeting time.  (12:00 EDT) As well, I'm happy to report that Skull025 and Djdduty have continued helping out diligently, and remain fairly active. Lastly, I've created a handy-dandy application form for new team members, located here. That's all for this week, folks. Keep watching this space for the latest development updates. -Xav shareShare on: [Less]
Posted over 13 years ago by sythe
The latest development news will be posted here bi-weekly.For now, here's some concept art. shareShare on: