We are pleased to announce the release of Equalizer 0.2, a framework for the development and deployment of scalable multipipe OpenGL applications.Equalizer 0.2 adds support for scalable rendering, by using multiple CPU's, GPU's and computers to scale
... [More]
the rendering performance of a single view. It is intended as a preview and evaluation snapshot for application developers and early adopters. This release supports the following features: * Sort-first (2D), sort-last (DB) and eye task decomposition. * Tile-based reassembly for sort-first and eye recomposition. * Flexible recomposition engine for parallel compositing, including, but not limited to, direct send and binary swap sort-last compositing. * Fast image compression for network transfers based on a modified RLE algorithm. * Z-based sort-last compositing of polygonal data. * Support for ordered alpha-based compositing of volumetric data. * Support for dynamic near and far planes. * Initial implementation of a statistics API.More information about this release can be found at: http://www.equalizergraphics.com. The full release notes are available on: http://www.equalizergraphics.com/documents/RelNotes/RelNotes_0.2.0.html. (0 comments) [Less]
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Posted
over 18 years
ago
by
Stefan Eilemann
We are pleased to announce the release of Equalizer 0.2, a framework for the development and deployment of scalable multipipe OpenGL applications.
Equalizer 0.2 adds support for scalable rendering, by using multiple CPU's, GPU's and computers to
... [More]
scale the rendering performance of a single view. It is intended as a preview and evaluation snapshot for application developers and early adopters. This release supports the following features:
* Sort-first (2D), sort-last (DB) and eye task decomposition.
* Tile-based reassembly for sort-first and eye recomposition.
* Flexible recomposition engine for parallel compositing, including, but not limited to, direct send and binary swap sort-last compositing.
* Fast image compression for network transfers based on a modified RLE algorithm.
* Z-based sort-last compositing of polygonal data.
* Support for ordered alpha-based compositing of volumetric data.
* Support for dynamic near and far planes.
* Initial implementation of a statistics API.
More information about this release can be found at: www.equalizergraphics.com. The full release notes are available on: www.equalizergraphics.com/documents/RelNotes/RelNotes_0.2.0.html.
[Less]
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Posted
over 18 years
ago
by
Stefan Eilemann
Equalizer is a framework for the development and deployment of scalable, multipipe OpenGL applications.
Equalizer 0.1 is the first official release. It is intended as a preview and evaluation snapshot for application developers early adopters. This
... [More]
release supports the following features:
- Support for parallel rendering on distributed and shared memory systems
- Support for active and passive stereo rendering
- Support for scalable passive stereo rendering
- Support for head tracking
- Software-based swapbarrier support for synchronization of multipipe display systems
More information about this release can be found at http://www.equalizergraphics.com. The full release notes are available on http://www.equalizergraphics.com/documents/RelNotes/RelNotes_0.1.0.html.
[Less]
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Equalizer is a framework for the development and deployment of scalable, multipipe OpenGL applications. Equalizer 0.1 is the first official release. It is intended as a preview and evaluation snapshot for application developers early adopters. This
... [More]
release supports the following features:- Support for parallel rendering on distributed and shared memory systems- Support for active and passive stereo rendering- Support for scalable passive stereo rendering- Support for head tracking- Software-based swapbarrier support for synchronization of multipipe display systemsMore information about this release can be found at http://www.equalizergraphics.com. The full release notes are available on http://www.equalizergraphics.com/documents/RelNotes/RelNotes_0.1.0.html. (0 comments) [Less]
|
Equalizer is a framework for the development and deployment of scalable, multipipe OpenGL applications. Equalizer 0.1 is the first official release. It is intended as a preview and evaluation snapshot for application developers early adopters. This
... [More]
release supports the following features:- Support for parallel rendering on distributed and shared memory systems- Support for active and passive stereo rendering- Support for scalable passive stereo rendering- Support for head tracking- Software-based swapbarrier support for synchronization of multipipe display systemsMore information about this release can be found at http://www.equalizergraphics.com. The full release notes are available on http://www.equalizergraphics.com/documents/RelNotes/RelNotes_0.1.0.html. (0 comments) [Less]
|
Posted
over 18 years
ago
by
Stefan Eilemann
Equalizer is a framework for the development and deployment of scalable, multipipe OpenGL applications.
Equalizer 0.1 is the first official release. It is intended as a preview and evaluation snapshot for application developers early adopters. This
... [More]
release supports the following features:
- Support for parallel rendering on distributed and shared memory systems
- Support for active and passive stereo rendering
- Support for scalable passive stereo rendering
- Support for head tracking
- Software-based swapbarrier support for synchronization of multipipe display systems
More information about this release can be found at http://www.equalizergraphics.com. The full release notes are available on http://www.equalizergraphics.com/documents/RelNotes/RelNotes_0.1.0.html. [Less]
|
Posted
almost 19 years
ago
by
Stefan Eilemann
Equalizer a programming interface and resource management system for scalable graphics applications for shared memory and distributed visualization systems.
After more than one year of development, Equalizer has now reached a state where other
... [More]
developers may start contributing to the project, and start building applications using the programming interface. Currently implemented is the functionality of rendering to multiple display in parallel (swap-synchronized or unsynchronized), e.g., for display walls, curved screens or multipipe workstations. The configuration is loaded from a simple ASCII configuration file. A simple example with basic event handling is provided.
You can learn more about the project at the sourceforge project website (http://sourceforge.net/projects/equalizer) or at http://www.equalizergraphics.com. Developers are encouraged to contact us for any questions, proposals or other topics regarding Equalizer. [Less]
|
Equalizer a programming interface and resource management system for scalable graphics applications for shared memory and distributed visualization systems.After more than one year of development, Equalizer has now reached a state where other
... [More]
developers may start contributing to the project, and start building applications using the programming interface. Currently implemented is the functionality of rendering to multiple display in parallel (swap-synchronized or unsynchronized), e.g., for display walls, curved screens or multipipe workstations. The configuration is loaded from a simple ASCII configuration file. A simple example with basic event handling is provided.You can learn more about the project at the sourceforge project website (http://sourceforge.net/projects/equalizer) or at http://www.equalizergraphics.com. Developers are encouraged to contact us for any questions, proposals or other topics regarding Equalizer. (0 comments) [Less]
|
Equalizer a programming interface and resource management system for scalable graphics applications for shared memory and distributed visualization systems.After more than one year of development, Equalizer has now reached a state where other
... [More]
developers may start contributing to the project, and start building applications using the programming interface. Currently implemented is the functionality of rendering to multiple display in parallel (swap-synchronized or unsynchronized), e.g., for display walls, curved screens or multipipe workstations. The configuration is loaded from a simple ASCII configuration file. A simple example with basic event handling is provided.You can learn more about the project at the sourceforge project website (http://sourceforge.net/projects/equalizer) or at http://www.equalizergraphics.com. Developers are encouraged to contact us for any questions, proposals or other topics regarding Equalizer. (0 comments) [Less]
|
Posted
almost 19 years
ago
by
Stefan Eilemann
Equalizer a programming interface and resource management system for scalable graphics applications for shared memory and distributed visualization systems.
After more than one year of development, Equalizer has now reached a state where other
... [More]
developers may start contributing to the project, and start building applications using the programming interface. Currently implemented is the functionality of rendering to multiple display in parallel (swap-synchronized or unsynchronized), e.g., for display walls, curved screens or multipipe workstations. The configuration is loaded from a simple ASCII configuration file. A simple example with basic event handling is provided.
You can learn more about the project at the sourceforge project website (http://sourceforge.net/projects/equalizer) or at http://www.equalizergraphics.com. Developers are encouraged to contact us for any questions, proposals or other topics regarding Equalizer.
[Less]
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