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Posted over 18 years ago by [email protected] (Stefan Eilemann)
We are pleased to announce the release of Equalizer 0.2, a framework for the development and deployment of scalable multipipe OpenGL applications.Equalizer 0.2 adds support for scalable rendering, by using multiple CPU's, GPU's and computers to scale ... [More] the rendering performance of a single view. It is intended as a preview and evaluation snapshot for application developers and early adopters. This release supports the following features: * Sort-first (2D), sort-last (DB) and eye task decomposition. * Tile-based reassembly for sort-first and eye recomposition. * Flexible recomposition engine for parallel compositing, including, but not limited to, direct send and binary swap sort-last compositing. * Fast image compression for network transfers based on a modified RLE algorithm. * Z-based sort-last compositing of polygonal data. * Support for ordered alpha-based compositing of volumetric data. * Support for dynamic near and far planes. * Initial implementation of a statistics API.More information about this release can be found at: http://www.equalizergraphics.com. The full release notes are available on: http://www.equalizergraphics.com/documents/RelNotes/RelNotes_0.2.0.html. (0 comments) [Less]
Posted over 18 years ago by Stefan Eilemann
We are pleased to announce the release of Equalizer 0.2, a framework for the development and deployment of scalable multipipe OpenGL applications. Equalizer 0.2 adds support for scalable rendering, by using multiple CPU's, GPU's and computers to ... [More] scale the rendering performance of a single view. It is intended as a preview and evaluation snapshot for application developers and early adopters. This release supports the following features: * Sort-first (2D), sort-last (DB) and eye task decomposition. * Tile-based reassembly for sort-first and eye recomposition. * Flexible recomposition engine for parallel compositing, including, but not limited to, direct send and binary swap sort-last compositing. * Fast image compression for network transfers based on a modified RLE algorithm. * Z-based sort-last compositing of polygonal data. * Support for ordered alpha-based compositing of volumetric data. * Support for dynamic near and far planes. * Initial implementation of a statistics API. More information about this release can be found at: www.equalizergraphics.com. The full release notes are available on: www.equalizergraphics.com/documents/RelNotes/RelNotes_0.2.0.html. [Less]
Posted over 18 years ago by Stefan Eilemann
Equalizer is a framework for the development and deployment of scalable, multipipe OpenGL applications. Equalizer 0.1 is the first official release. It is intended as a preview and evaluation snapshot for application developers early adopters. This ... [More] release supports the following features: - Support for parallel rendering on distributed and shared memory systems - Support for active and passive stereo rendering - Support for scalable passive stereo rendering - Support for head tracking - Software-based swapbarrier support for synchronization of multipipe display systems More information about this release can be found at http://www.equalizergraphics.com. The full release notes are available on http://www.equalizergraphics.com/documents/RelNotes/RelNotes_0.1.0.html. [Less]
Posted over 18 years ago by [email protected] (Stefan Eilemann)
Equalizer is a framework for the development and deployment of scalable, multipipe OpenGL applications. Equalizer 0.1 is the first official release. It is intended as a preview and evaluation snapshot for application developers early adopters. This ... [More] release supports the following features:- Support for parallel rendering on distributed and shared memory systems- Support for active and passive stereo rendering- Support for scalable passive stereo rendering- Support for head tracking- Software-based swapbarrier support for synchronization of multipipe display systemsMore information about this release can be found at http://www.equalizergraphics.com. The full release notes are available on http://www.equalizergraphics.com/documents/RelNotes/RelNotes_0.1.0.html. (0 comments) [Less]
Posted over 18 years ago by [email protected] (Stefan Eilemann)
Equalizer is a framework for the development and deployment of scalable, multipipe OpenGL applications. Equalizer 0.1 is the first official release. It is intended as a preview and evaluation snapshot for application developers early adopters. This ... [More] release supports the following features:- Support for parallel rendering on distributed and shared memory systems- Support for active and passive stereo rendering- Support for scalable passive stereo rendering- Support for head tracking- Software-based swapbarrier support for synchronization of multipipe display systemsMore information about this release can be found at http://www.equalizergraphics.com. The full release notes are available on http://www.equalizergraphics.com/documents/RelNotes/RelNotes_0.1.0.html. (0 comments) [Less]
Posted over 18 years ago by Stefan Eilemann
Equalizer is a framework for the development and deployment of scalable, multipipe OpenGL applications. Equalizer 0.1 is the first official release. It is intended as a preview and evaluation snapshot for application developers early adopters. This ... [More] release supports the following features: - Support for parallel rendering on distributed and shared memory systems - Support for active and passive stereo rendering - Support for scalable passive stereo rendering - Support for head tracking - Software-based swapbarrier support for synchronization of multipipe display systems More information about this release can be found at http://www.equalizergraphics.com. The full release notes are available on http://www.equalizergraphics.com/documents/RelNotes/RelNotes_0.1.0.html. [Less]
Posted almost 19 years ago by Stefan Eilemann
Equalizer a programming interface and resource management system for scalable graphics applications for shared memory and distributed visualization systems. After more than one year of development, Equalizer has now reached a state where other ... [More] developers may start contributing to the project, and start building applications using the programming interface. Currently implemented is the functionality of rendering to multiple display in parallel (swap-synchronized or unsynchronized), e.g., for display walls, curved screens or multipipe workstations. The configuration is loaded from a simple ASCII configuration file. A simple example with basic event handling is provided. You can learn more about the project at the sourceforge project website (http://sourceforge.net/projects/equalizer) or at http://www.equalizergraphics.com. Developers are encouraged to contact us for any questions, proposals or other topics regarding Equalizer. [Less]
Posted almost 19 years ago by [email protected] (Stefan Eilemann)
Equalizer a programming interface and resource management system for scalable graphics applications for shared memory and distributed visualization systems.After more than one year of development, Equalizer has now reached a state where other ... [More] developers may start contributing to the project, and start building applications using the programming interface. Currently implemented is the functionality of rendering to multiple display in parallel (swap-synchronized or unsynchronized), e.g., for display walls, curved screens or multipipe workstations. The configuration is loaded from a simple ASCII configuration file. A simple example with basic event handling is provided.You can learn more about the project at the sourceforge project website (http://sourceforge.net/projects/equalizer) or at http://www.equalizergraphics.com. Developers are encouraged to contact us for any questions, proposals or other topics regarding Equalizer. (0 comments) [Less]
Posted almost 19 years ago by [email protected] (Stefan Eilemann)
Equalizer a programming interface and resource management system for scalable graphics applications for shared memory and distributed visualization systems.After more than one year of development, Equalizer has now reached a state where other ... [More] developers may start contributing to the project, and start building applications using the programming interface. Currently implemented is the functionality of rendering to multiple display in parallel (swap-synchronized or unsynchronized), e.g., for display walls, curved screens or multipipe workstations. The configuration is loaded from a simple ASCII configuration file. A simple example with basic event handling is provided.You can learn more about the project at the sourceforge project website (http://sourceforge.net/projects/equalizer) or at http://www.equalizergraphics.com. Developers are encouraged to contact us for any questions, proposals or other topics regarding Equalizer. (0 comments) [Less]
Posted almost 19 years ago by Stefan Eilemann
Equalizer a programming interface and resource management system for scalable graphics applications for shared memory and distributed visualization systems. After more than one year of development, Equalizer has now reached a state where other ... [More] developers may start contributing to the project, and start building applications using the programming interface. Currently implemented is the functionality of rendering to multiple display in parallel (swap-synchronized or unsynchronized), e.g., for display walls, curved screens or multipipe workstations. The configuration is loaded from a simple ASCII configuration file. A simple example with basic event handling is provided. You can learn more about the project at the sourceforge project website (http://sourceforge.net/projects/equalizer) or at http://www.equalizergraphics.com. Developers are encouraged to contact us for any questions, proposals or other topics regarding Equalizer. [Less]