plan9: add mount/unmount-9sg convenience scripts |
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almost 3 years ago
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plan9: add irintf; tweak tolerance and rounding to get precise bezier fills |
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almost 3 years ago
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plan9: render path subshapes separately; fix DEBUG_ONLY again |
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almost 3 years ago
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plan9: better bezier fill (subdivide to polygons) |
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almost 3 years ago
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plan9: crappy bezier fill |
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almost 3 years ago
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svg2path8 and plan9 renderer: implement stroke & fill colors in path8 |
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almost 3 years ago
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svg2path8: generate curveto segments |
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almost 3 years ago
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plan9: bezier paths |
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almost 3 years ago
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plan9: path stroke width (but not tapered) |
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almost 3 years ago
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plan9: draw line strokes from paths |
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almost 3 years ago
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plan9 renderer: begin parsing path8 |
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almost 3 years ago
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plan9 renderer: get ready to deal with Path types |
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about 3 years ago
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plan9 renderer: deal with hex colors |
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about 3 years ago
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handle-object-prop-read: deal with stored procedures again |
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about 3 years ago
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server: deal with named colors |
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about 3 years ago
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9p server: support hex color notation |
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about 3 years ago
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comment out building of g2d |
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about 3 years ago
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add piet-gpu-renderer submodule |
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about 3 years ago
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change convention to id.Type instead of Type:id |
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about 3 years ago
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wgpu: correct alignment of successive strokes |
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about 3 years ago
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svg2path8: implement stroke width on move command |
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about 3 years ago
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svg2path8: implement the 'z' close command |
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about 3 years ago
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svg2path8 mvp: no stroke width yet, only lines |
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about 3 years ago
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begin svg2path8 with nanosvg |
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about 3 years ago
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implement stroke-thickness AA |
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about 3 years ago
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9p server: don't string-convert and parse binary path8 data |
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about 3 years ago
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crappy implementation of Gupta-Sproull AA line drawing |
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about 3 years ago
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wgpu: re-run compute shader before each render pass |
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about 3 years ago
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wgpu renderer: find and render path files recursively |
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about 3 years ago
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move wgpu expt to 9p-renderers/wgpu |
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about 3 years ago
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