Merge branch 'wgpu-renderer' into 9p |
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about 3 years ago
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add a screenshot |
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about 3 years ago
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handle path start #p by resetting start position |
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about 3 years ago
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restore the Path widget type |
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about 3 years ago
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make-path8-rect: stop scaling: path8 is no longer in 1/4mm units by default |
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about 3 years ago
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move shape property into Rectangle.path property |
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about 3 years ago
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add a widget shape property; implement for Rectangle |
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about 3 years ago
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deal with CHICKEN_CSI/C env variables not always being set |
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about 3 years ago
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try alpha-blending overlapping boxes |
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about 3 years ago
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dispatch multiple paths to multiple shader cells |
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about 3 years ago
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prepare to pass concatenated paths and cell-specific offsets to shader |
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about 3 years ago
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take a path8 filename as a command-line argument |
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about 3 years ago
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implement moveto |
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about 3 years ago
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compute shader does l and z: finally can draw a box |
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about 3 years ago
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redefine path8 as a series of 4-byte unsigned ints |
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about 3 years ago
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compute shader: loop over pixels; load path8 file |
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about 3 years ago
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draw an alpha texture gradient with the compute shader |
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about 3 years ago
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separate input and output buffers to compute shader |
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about 3 years ago
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add a dummy compute shader |
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about 3 years ago
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add window_size uniform; try to "feather" one pixel width on each edge |
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about 3 years ago
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nevermind the texture, just fill with AA edges and rounded corners |
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about 3 years ago
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stretch the middle part of the brush texture most |
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about 3 years ago
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blending |
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about 3 years ago
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use a sampler |
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about 3 years ago
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fill with a brush texture |
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about 3 years ago
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fill a shape |
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about 3 years ago
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draw lines with a vertex buffer |
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about 3 years ago
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copy the wgpu hello-triangle example and get it building independently |
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about 3 years ago
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empty first commit |
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about 3 years ago
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9p renderer and server: finally getting along together |
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about 3 years ago
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