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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 16, 2023 — Jan 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Remove disappearing arch bug report (problem fixed). - msw
cvs
More... over 25 years ago
add header versioning information (cosmetic only) - msw
cvs
More... over 25 years ago
Enhance lib/collect.pl to ignore CVS directories - msw.
cvs
More... over 25 years ago
Add better comment in config.h about the DM_MAIL option - msw.
cvs
More... over 25 years ago
Fixed doc/spoiler/Makefile.in so it works with autoconf setup. - msw
cvs
More... over 25 years ago
Add note about cvs repistory to file.
cvs
More... over 25 years ago
Merge conflict between my copy and CVS repository - msw
cvs
More... over 25 years ago
Global commit to sync up my private and the cvs revisions for 0.95.4 release.
cvs
More... over 25 years ago
remove logfile - this just contains malloc debugging as is not needed in the cvs tree.
cvs
More... over 25 years ago
remove automatically generated log that isn't needed.
cvs
More... over 25 years ago
Removing executable files since they are not needed/desirable.
cvs
More... over 25 years ago
In apply_lighter, do more accurate check when seeing if the attempted object was actually destroyed. Also, cache the item name so that if it is destroyed, we have a proper name to print out. - msw
cvs
More... over 25 years ago
Change to save_throw_object: If object is in players inventory and is destroyed, send update to client. This can happen when trying to ignite something in the inventory with flint and steel - msw.
cvs
More... over 25 years ago
Initial revision
cvs
More... over 25 years ago
Initial revision
cvs
More... over 25 years ago
Comments on new stuff I'd done. --Peterm
cvs
More... over 25 years ago
These guys were intended to have high power and learn spells easily. When the Pow stat was instituted, they never got changed. --PeterM
cvs
More... over 25 years ago
PeterM: reader.c: just rebuilt it, reader.l, its source file, wasn't touched. special.c: I put a loop around the fountain placement code so that it won't try to stick something outside of the map. style.c: won't try to read things with CVS in them as map styles anymore.
cvs
More... over 25 years ago
Update lib/Makefile.in to create empty bookarch and temp.maps files as part of install process. - msw
cvs
More... over 25 years ago
Change configure.in script so that by default, files will be put in installdir/var/crossfire and installdir/share/crossfire instead of just installdir/var and installdir/share. This allows crossfire to be installed more cleaning without it having its own top level directory. Old installation behaviour can be gained by using --enable-old-layout when running the configure script.
cvs
More... over 25 years ago
Add note about DM_MAIL that it does not need to be defined.
cvs
More... over 25 years ago
Add checks to xutil.c to verify we have a valid keysym before trying to convert it to a string and print it out. Before, this could result in trying to print null strings, which would cause a crash - msw.
cvs
More... over 25 years ago
fix unbind and bind in xutil.c so they properly skip over leading spaces - msw.
cvs
More... over 25 years ago
Fix 'help command so that the draw info commands are formatted to fit on the default window width (player.c - msw).
cvs
More... over 25 years ago
Fix bug introduced by last checking (fix unique map problem) - one of the checks in enter_object was calling check_path with the wrong options - this would the program not to find the correct map - msw
cvs
More... over 25 years ago
Patch by Carsten Pluntke that fixes a problem with unique maps not being properly reloaded after being swapped out (main.c) - msw
cvs
More... over 25 years ago
Fix so that when picking up objects from a container, the client gets an update to remove the object display from the container (ie, if you pick up all the gold coins from a container, the total in the players inventory always got corrected, but the client still displayed some in the container even if there should not be.) The change is in c_object.c - msw
cvs
More... over 25 years ago
Check that hitter has a valid name before it attacks - fixes some crashes (attack.c) - msw
cvs
More... over 25 years ago
Fix in edit.c to ensure map objects (mainly is_floor objects) are actually removed visually as well as from a pure object standpoint. More... over 25 years ago
Improve auto_apply functions so that it will create treasures (random_* items) inside other objects. There is still a limit in that it will only look for these objects inside other top level objects - a random potion inside a chest inside a monster will not be processed. But that should be a rare case, and nesting containers very deep has never been well supported in the code. The code affects is in the apply.c file.
cvs
More... over 25 years ago