8
I Use This!
Moderate Activity

Commits : Listings

Analyzed 18 days ago. based on code collected 20 days ago.
Jan 22, 2024 — Jan 22, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Wrathful eye spell archetype. More... about 24 years ago
Some special prayers for valriel and for gaea. More... about 24 years ago
Implemented Wrathful Eye and gave it to Valriel. More... about 24 years ago
New pic for elemental ring by dnh. More... about 24 years ago
New pic for elemental ring by dnh (darth bob). More... about 24 years ago
When players placed on a non-existent map (like a randommap) connected to the game, they used to be placed on the starting map (hallofselection). Terrible bug! I changed it so that players get placed on their home-savebed instead, where they belong in such a case. More... about 24 years ago
Fixed a terrible bug about special prayers: Players always lost ALL spells on god-intervention! That happened due to several bugs in the new god functions. Well, after this patch it should work as intended. More... about 24 years ago
I took all existing god_spelldirect_*.arc - arches from "/arch/gods/god_spelldirect/" and moved them into "/arch/gods/randomitems/". Thus, all arches that existed doubled have been replaced. More... about 24 years ago
Stuffed everything into "/arch/gods/randomitems". No more double-present arches. More... about 24 years ago
These archetypes have been checked in doubled. After I put them into /arch/gods/, someone else put the same stuff into /arch/gods/randomitems/ recently. More... about 24 years ago
Synced the current state of the gods spells handing out better with dnh's plan. More... about 24 years ago
Some changes having to do with the new God code. More... about 24 years ago
Bundled in the client 16 bit change. More... about 24 years ago
MSW 2001/1/8: client.h: Change damage type to be 16 bits.
cvs
More... about 24 years ago
Some minor changes. More... about 24 years ago
some minor changes. More... about 24 years ago
Figured out that the "wraparound bug" for players attacking damage was client sided (silly me, grumble). The true living.dam - variable is of type "sint16", so I threw out my previous patch on living.c again. More... about 24 years ago
Resistance to confusion used to have NO effect unless one had 100%. To improve this, I made the duration of the confusion-effect dependant on resistance. For confusion resist. 0% the old duration is in effect. Vulnerbility lenghtens duration. More... about 24 years ago
archetypes: Some minor balancing stuff to demilich, baslic and drake. More... about 24 years ago
Fixed the wraparound-bug for players' damage. The attacking damage will now max out at 127 and NOT go into negative values. More... about 24 years ago
Added average melee-capabilities to the demilich. This creature used to be too weak against warriors and avatars. More... about 24 years ago
Baslics used to be too much of an easy pray for 40000 exp. Beefed them up a little and added blinding attack (-> according to what I read about basilisks, they blind their victims). More... about 24 years ago
Some minor adjustments to drake concerning strenght. More... about 24 years ago
Adjusted some monsters to fit better into the current PR-mods. More... about 24 years ago
Modified the gods treasurelists: More... about 24 years ago
Adjusted the enchant_weapon levels: low = level 10 medium = level 6 high = level 4 More... about 24 years ago
Re-synchronized server with arch dir. Someone (author 'cvs') has messed them up a little by committing files collected from a non-up-to-date arch dir. Please always run cvs update before adding and committing changes from your local cvs-tree. More... about 24 years ago
More exp, speed. More... about 24 years ago
Fixed a typo. More... about 24 years ago
New drake from DNH. More... about 24 years ago