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Moderate Activity

Commits : Listings

Analyzed 18 days ago. based on code collected 20 days ago.
Jan 22, 2024 — Jan 22, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
MSW 2001/01/23: Various cleanups/fixes as detected by purify: common/anim.c: animation[0] was given a null pointer as the name, but bsearch/or comparison function will try to de-reference it. Give it a unique name. common/loader.l: msgbuf was being used initialized in the main loading function. loader.c also regenerated. common/object.c: find_free functions were not checking to see if the spaces they were examining were out of the map. Added checks to do so. server/apply.c: buf was being used initialized in the function. socket/init.c: input buffer needs to be initialized as we do a strncasecmp against the buffer which may not have any data in it.
cvs
More... about 24 years ago
Made divine shock take more time to gain duration. More... about 24 years ago
Remove divine shock from spell books More... about 24 years ago
Improved the porting to HP-UX. More... about 24 years ago
recollected for new pngs. More... about 24 years ago
New pngs by AV. More... about 24 years ago
recollected pngs More... about 24 years ago
New png-pics by J. Taporg. More... about 24 years ago
wis -> pow More... about 24 years ago
MSW 2001/01/18: server/skill_util.c: add change_skill_to_skill function to be used when we already know the skill object we want to use. This is more efficient than change_skill which takes a skill number and then searches the inventory for the object. remove extra esrv_send_item from do_skill_attack - don't need to send skills to player. do_skill_attack: remove call to hth_damage - that function does not take into account objects in the player inventory that increase damage, and since that is called each attack, it is not feasible to have it search the players inventory. Instead, we just rely on damage generated by fix_player - only think hth_damage did was adjust damage based on level difference.
cvs
More... about 24 years ago
Fix to prevent crashes when players die. Don't assume all friendly objects are golems - check for player type. MSW 2001-01-18
cvs
More... about 24 years ago
recollected pngs More... about 24 years ago
- food & flesh items converted directly from xpm to png (by AndreasV) More... about 24 years ago
peterm using avogl's account: updated arches for skree More... about 24 years ago
Changes to fix monsters not attacking players. Player was not getting marked as friendly, and thus getting removed from the list. server/login.c: set FLAG_FRIENDLY when we load the player and call add_friendly_object. server/player.c: add_player: set FLAG_FRIENDLY. get_nearest_player modified to discard non friendly objects on friendly list - makes bug reprocible much more easily. MSW 2001-1-16
cvs
More... about 24 years ago
skree added. More... about 24 years ago
Skree object added. More... about 24 years ago
passwd length atmost 16 chars More... about 24 years ago
A little documentation about the new roguelike layout. More... about 24 years ago
random map roguelike layout added More... about 24 years ago
Installed nethack-style maps More... about 24 years ago
New layout style "nethack" or "rogue" like. More... about 24 years ago
Added file - script will split png images. MSW 2000-1-15
cvs
More... about 24 years ago
new pngs More... about 24 years ago
New pngs by Michtoen. More... about 24 years ago
MSW 2000/01/15: Change blindness and paralyze so that duration is reduced based on protection the player has. file server/attack.c
cvs
More... about 24 years ago
MSW 2000/01/15: Various fixes for friendly object code: common/button.c: Add missing call to remove_friendly_object common/friend.c: Pretty much completely re-written. add_friendly_object now checks to make sure the object being added isn't already on the list, remove_friendly_object will remove objects whose tags don't match, and added clean_friendly_list. common/object.c: No reason to use the function pointer to remove_friendly_object since that function is in the lib. common/time.c: Make DEBUG_TIME always on (no longer compile time option). other areas use the global var pticks, so if it was turned off, compile would break anyways. common/treasuer.c: No longer print debug messages on artifacts created. Cluttered log file making it hard to see more important errors. include/config.h: Remove DEBUG_TIME define. include/libproto.h: Rebuilt for clean_friendly_list function. server/main.c: rewrote do_specials to do things based on pticks variable. This allows various specials to be spread out across multiple ticks easier. Also, added clean_friendly_function to part of what this does. server/skills.c: add missing call to remove_friendly_object. Also, removed from #if 0 .. #else .. #endif code. End of MSW 2000/01/15 checkin.
cvs
More... about 24 years ago
pngs rebuilt More... about 24 years ago
Corrected some pngs. More... about 24 years ago
Fixed a typo in the configure explanation More... about 24 years ago