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Project Summary

What would an MORPG be like if it could be improved and hosted on your own server? What if people who don't know what a server is could make worlds, and/or small parts of larger worlds? Would communities fall apart if players could choose to keep playing but not experience the actions of specific others? That's basically a ban (or quarantine, at least) applied by consensus; can the masses handle such power? Chaos2D aims to find out.

Get latest code in Bazaar, with QtCreator project files:
client: bzr branch lp:chaos2d/client/cpp/qt
server: bzr branch lp:chaos2d/server

The logo is a composite of http://commons.wikimedia.org/wiki/File:JudgesTools.JPG and http://commons.wikimedia.org/wiki/File:Dagger.jpg and is licensed under the CC-BY 3.0: http://creativecommons.org

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In a Nutshell, Chaos2D...

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 Code analysis has not completed

The Open Hub computes statistics on FOSS projects by examining source code and commit history in source code management systems. The source code for this project has been located, but the analysis isn't complete. Feel free to check its progress.

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