1
I Use This!
Inactive
Analyzed 3 days ago. based on code collected about 1 month ago.

Project Summary

BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet convex hulls and triangle meshes etc., provide a debug drawing mechanism, and a Bullet-Ogre vector/quaternion conversion utility.

Tags

No tags have been added

In a Nutshell, btogre...

This Project has No vulnerabilities Reported Against it

Did You Know...

  • ...
    65% of companies leverage OSS to speed application development in 2016
  • ...
    learn about Open Hub updates and features on the Open Hub blog
  • ...
    nearly 1 in 3 companies have no process for identifying, tracking, or remediating known open source vulnerabilities
  • ...
    data presented on the Open Hub is available through our API

Languages

C++
57%
CMake
33%
C
8%
Lua
2%

30 Day Summary

Jan 2 2025 — Feb 1 2025

12 Month Summary

Feb 1 2024 — Feb 1 2025