8
I Use This!
Inactive

Commits : Listings

Analyzed 22 days ago. based on code collected 22 days ago.
Jan 28, 2024 — Jan 28, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Change projection matrix calculation to map z depth into the range 0-1 More... over 23 years ago
Update dependencies. More... over 23 years ago
Fix the setting of display mode to only append if appending a display driver, overwrite otherwise. More... over 23 years ago
* Added debug build support to configure/makefiles - default build is w/o debugging, use --enable-debug to turn debugging on More... over 23 years ago
Add member function to find out if matrix is identity. More... over 23 years ago
Fix so that identity matrix is written properly. More... over 23 years ago
Fix depth map filtering, shadows should work properly now. Fix opacity/alpha blending, transparent surfaces should work properly now. More... over 23 years ago
Add framebuffer_glut and framebuffer_glut_z and update dependencies. More... over 23 years ago
Minor fixes for Win32 More... over 23 years ago
* Posix shadowmap path submitted by Giuseppe Zompatori More... over 23 years ago
* Created specialized framebuffer for viewing depthmaps More... over 23 years ago
Change libddmsock project. More... over 23 years ago
* Fixed coordinate-transform issue with glScissor() * Restored the call to glClear() in display() ... try resizing the window to see why :) * Got rid of no-longer-necessary visibility callback More... over 23 years ago
Implement Kelly Brock's suggestions to speed up the rendering of the framebuffer, Added 'q' as a close key as per Giusseppe Zompatori's suggestion. More... over 23 years ago
* Updated README to reflect recent changes More... over 23 years ago
* Added DDProcessMessage() and DDProcessMessageAsync() to libdd * Modified framebuffer_glut to use DDProcessMessageAsync() so we can finally watch our images grow :) More... over 23 years ago
Add glut framebuffer project. More... over 23 years ago
Port to windows. More... over 23 years ago
* Fixed problem with aqsis_framebuffer_glut not letting-go of sockets (which prevented more than one from running at a time) * Fixed problem with idle function in aqsis_framebuffer_glut wasting CPU cycles More... over 23 years ago
* Code cleanup More... over 23 years ago
* Created framebuffer_glut, a libddmsocket-based device driver that uses the GLUT library for portable graphics / windowing. More... over 23 years ago
Update to new Posix compliant ddmsock setup. More... over 23 years ago
* Ported libddm, libddmsock, and filebuffer to Posix * Unified libddmsock codebase for Win32/Posix, using conditional compilation More... over 23 years ago
* Replaced calls to std::string::data() with std::string::c_str(), eliminating garbage in output messages More... over 23 years ago
Fix the reporting of chached bound problems when a primitive crosses the eye plane. More... over 23 years ago
Remove aqsis.ini, add ddmsock.ini More... over 23 years ago
*** empty log message *** More... over 23 years ago
Remove autoshadows test files More... over 23 years ago
Remove aqsis.ini More... over 23 years ago
Removed cribber and slcomp from the build process More... over 23 years ago