8
I Use This!
Inactive

Commits : Listings

Analyzed 24 days ago. based on code collected 24 days ago.
Jan 28, 2024 — Jan 28, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
added More... over 23 years ago
Updates prior to 0.5.3000 windows release. More... over 23 years ago
Updated version number More... over 23 years ago
Added displaydriver.h file to source More... over 23 years ago
Updated ready for release More... over 23 years ago
* Updated RIB files to use file *and* framebuffer devices More... over 23 years ago
* Updated percent complete to use standard library More... over 23 years ago
Implement a progress reporting mechanism and use it in aqsis to print to the console. More... over 23 years ago
Update dependencies to include glut framebuffers in the All project. More... over 23 years ago
Implement close response for sockets based display driver, makes sure all processing is done before responding. Means shadowmaps in particular can be finished before RiMakeShadow is called. More... over 23 years ago
Make sure spurious output directories aren't created. More... over 23 years ago
Change All build to just buid all and add a new project to generate the release archive. More... over 23 years ago
Removed, renamed to teqser More... over 23 years ago
* Fixed delimiter problem in generated ddmsock.ini file * Posix build fixes for teqser More... over 23 years ago
Changed texer --> teqser and (hopefully) enabled building under Posix. More... over 23 years ago
Only outputs config file warning if verbose is on, as config file is only an option. More... over 23 years ago
* Makefiles generate platform-specific ddmsock.ini More... over 23 years ago
* Added <sys/time.h> header More... over 23 years ago
Changed to use "blur" paramater to use Andy Gill's soft shadows mode. More... over 23 years ago
Added blur parameter to emable Andy Gill's soft shadow modification. More... over 23 years ago
Enable Andy Gill's soft shadow mode if blur is provided non zero. More... over 23 years ago
added support for soft shadows More... over 23 years ago
Test soft shadows using the "width" specifier. More... over 23 years ago
Fix problems with shadow width specification. More... over 23 years ago
Redo the old method of depth map output. Reenable occlusion culling. More... over 23 years ago
Initialise depth quantization settings properly. More... over 23 years ago
Changes to shadowmap code to handle new depth maps in range 0-1 More... over 23 years ago
Various changes to z buffering to make sure z values are stored 0-1 More... over 23 years ago
Add displaydriver.h More... over 23 years ago
Remove hybrid camera/raster space stuff. More... over 23 years ago