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Analyzed about 2 months ago. based on code collected about 2 months ago.
Posted over 10 years ago by etodd
If you visit my website, you’ll see I’ve migrated to a shiny new blog system! It’s a static site generated with Jekyll and hosted on S3. All comments were migrated to Disqus. The end result is a much cleaner, snappier…Read more ›
Posted over 10 years ago by etodd
If you visit my website, you’ll see I’ve migrated to a shiny new blog system! It’s a static site generated with Jekyll and hosted on S3. All comments were migrated to Disqus. The end result is a much cleaner, snappier…Read more ›
Posted over 10 years ago by etodd
“Level design for days” has been my motto for several months now, and this week is no different. Behold, new challenge levels! These are timed, bite-sized maps with simple goals that can be completed in under a minute. They’re the…Read more ›
Posted over 10 years ago by et1337
“Level design for days” has been my motto for several months now, and this week is no different. Behold, new challenge levels! These are timed, bite-sized maps with simple goals that can be completed in under a minute. They’re the…Read more ›
Posted over 10 years ago by etodd
“Level design for days” has been my motto for several months now, and this week is no different. Behold, new challenge levels! These are timed, bite-sized maps with simple goals that can be completed in under a minute. They’re the…Read more ›
Posted over 10 years ago by etodd
I survived 7DFPS, barely. Here are some fascinating statistics: Days to create an FPS: 7 Hours spent: 93 Levels built: 5 Lines of code written: 2313 Hours to spare before deadline: 2 Functioning brain cells remaining: approximately 4 I’m happy…Read more ›
Posted over 10 years ago by et1337
I survived 7DFPS, barely. Here are some fascinating statistics: Days to create an FPS: 7 Hours spent: 93 Levels built: 5 Lines of code written: 2313 Hours to spare before deadline: 2 Functioning brain cells remaining: approximately 4 I’m happy…Read more ›
Posted over 10 years ago by etodd
I survived 7DFPS, barely. Here are some fascinating statistics: Days to create an FPS: 7 Hours spent: 93 Levels built: 5 Lines of code written: 2313 Hours to spare before deadline: 2 Functioning brain cells remaining: approximately 4 I’m happy…Read more ›
Posted over 10 years ago by et1337
I’m participating in 7dfps this year, which means I’m making an FPS game in 7 days. Here’s what I’ve got so far: In Soviet Russia, you are bullet. In my 7dfps entry, moving and shooting are the same thing. Here’s…Read more ›
Posted over 10 years ago by etodd
I’m participating in 7dfps this year, which means I’m making an FPS game in 7 days. Here’s what I’ve got so far: In Soviet Russia, you are bullet. In my 7dfps entry, moving and shooting are the same thing. Here’s…Read more ›