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I Use This!
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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 20, 2023 — Jan 20, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Removed xcuserdata. More... about 14 years ago
Items, vertices, triangles and edges can be selected using point or rectangular selection. More... about 14 years ago
Added selection via color coding. It works only for manipulator widgets. Other types can't be selected at this time. More... about 14 years ago
Removed PropertyGrid, CachedProperty, left and right table views. More... about 14 years ago
Fixes for LLVM 2.0 compiler. More... over 14 years ago
Fix for issue 13 - Left and Front views are immediately updated, but Top and Perspective views not. More... over 14 years ago
Implemented hideSelected and unhideAll in Mesh. More... over 14 years ago
Renamed clone to duplicate and changed shortcut to ⌘D instead of ⌘C. Added hide selected and unhide all operations for items. More... over 14 years ago
Fixed warning with Library Search Paths. Added visible property to Item. More... almost 15 years ago
Fix in comment. More... almost 15 years ago
Fixed syncing objectView selection. More... almost 15 years ago
Selection is now synchronized between object view and all four OpenGL views. More... almost 15 years ago
Fixed camera swapping when toggling between one view/four view mode. More... almost 15 years ago
Added reloadData on objectView in MyDocument. More... almost 15 years ago
Replaced outline view with table view. Table view displays list of manipulated objects. More... almost 15 years ago
Added Cmd + Alt for Magic Mouse navigating in this editor. Changed coloring in wireframe mode. More... almost 15 years ago
Wireframe color changes. Fix for collapsing split views. More... almost 15 years ago
Updated README. More... almost 15 years ago
Added setNeedsDisplayOnAllViews and setNeedsDisplayExceptView to reduce code duplication. More... almost 15 years ago
Removed Windows stuff. This project will go only for Mac OS X 10.6 Snow Leopard. Cross-platform (Windows/Mac) version of this project is at http://3d-editor-toolkit.googlecode.com/ At Google Code repo I try to remove all modeling stuff and Bullet and keep it only as toolkit for 3d editor creation. More... almost 15 years ago
Removed Bullet stuff. Fork of this project is at http://bullet-physics-editor.googlecode.com/ There will be only Bullet relevant stuff. This project will go only as low poly modeler. More... almost 15 years ago
Removed GLUT dependencies on Windows version. More... almost 15 years ago
Created GL_ShapeDrawerClone. This clone of GL_ShapeDrawer eliminates the need for GLUT. More... almost 15 years ago
Fixed Bullet wrapper transforms in Windows version. More... almost 15 years ago
Synced to latest Bullet trunk, but discarded some changes. More... almost 15 years ago
Fixed ExperimentalBulletWrapper rotation handling. More... almost 15 years ago
Bullet objects can be translated and rotated on Mac version. More... almost 15 years ago
Added play and pause buttons to Windows versions. Added Bullet & Model3D option into open file dialog. More... almost 15 years ago
Added play and pause buttons for Bullet simulation on Mac version More... almost 15 years ago
Windows version: More... almost 15 years ago