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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 20, 2023 — Jan 20, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Xcode 4.6 project upgrade More... almost 12 years ago
Texturing work again on Mac version. More... almost 12 years ago
Added TextureCollection and rewritten FPTexture into Texture C++ class. More... about 12 years ago
README, added LinuxQt screenshot. More... about 12 years ago
Fixed MeshMaker.xcodeproj. More... about 12 years ago
QT - Linux port: Added Shaders, Icons, basic MyDocument features, etc. More... about 12 years ago
Fixed Windows C++/CLI project. More... about 12 years ago
Removing NSLog from OpenGLSceneViewCore More... about 12 years ago
RGB color selection, fixed MeshMaker.xcodeproj, some files are compiled as Objective-C++ but extension is same .cpp. More... about 12 years ago
Linux QT port - renamed .mm files to .cpp, changed selection to glColor3ub instead of glColor4ub More... about 12 years ago
Added AddItemWithStepsForm for Cylinder and Sphere parametric primitives. More... about 12 years ago
Fixed RunningVisualStudio for Visual Studio 2012 Express, helps with crashes in DesignMode, also recompile without SHADERS preprocessor helps. Fixed Undo bug manipulationFinished starts on true. Fixed Undo/Redo labels. Fixed keyboard shortcuts. More... about 12 years ago
Fixed JSWrappers. More... about 12 years ago
Added glew info and fixed image link for master. More... about 12 years ago
Added Windows Screenshot, fixed README, added SHADERS define into Release build. More... about 12 years ago
Switched to Visual Studio 2012 Express from Visual Studio 2008 - fixes C1001 INTERNAL COMPILER ERROR - see more at: http://msdn.microsoft.com/en-us/library/y19zxzb2.aspx More... about 12 years ago
CrossPlatform archiving. More... about 12 years ago
Added model3D and Wavefront Object reading. Model3D files doesn't work, problems seems to be in different structure encoding between x64 OS X and x86 Windows. More... about 12 years ago
Resized Windows icons to 32x32 and fixed xcopy post build step. More... about 12 years ago
Added glew, shaders, fixed makeCurrentContext in manipulations. More... about 12 years ago
Shader and ShaderProgram ported to C++ More... about 12 years ago
Basic operations except undo/redo, file saving and opening works in C++/CLI port. More... about 12 years ago
Manipulators and items in Windows port. Fixed selection. More... about 12 years ago
Enums are now defined as EnumClass which is defined as C++ 11 enum class or C++/CLI public enum struct More... about 12 years ago
Fixed undo in removeItemWithType. Added makeTriangle and makeQuad helper functions for split and subdivision. More... about 12 years ago
Added C++/CLI and C# Windows projects. Code in Classes folder is shared between MeshMaker Xcode project and MeshMakerCppCLI Visual Studio project. More... about 12 years ago
Collada and Wavefront Object works again. MemoryReadStream and MemoryWriteStream uses C++ interface. More... about 12 years ago
Disabled texturing - current solution eats too much memory. Ported UndoState helper objects to C++ with Objective C++ wrapper. More... about 12 years ago
Moved most parts of OpenGLSceneView implementation into C++ OpenGLSceneViewCore class. More... about 12 years ago
Ported OpenGLManipulatingController to C++. More... about 12 years ago