The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
A collection of extensions to the Irrlicht Engine. This is the place to get scene nodes, animators, GUI elements, materials, shaders, mesh loaders, physics wrappers just about any extension to Irrlicht.
A pure HTML implementation of VNC, using the HTML 5 canvas tag and JavaScript as a client and an RFB to HTTP proxy served up by Python.
Requires Python and Python Imaging Library to be installed on the server machine.
Brew with science! This project counts the number of bubbles generated during fermentation, simply attach a mic to your airlock and count the bubbles using arecord and this script.
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