PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of
... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]
Utility that creates/applies an archive or standalone patch (differences between two folders) with graphical interface or using command-line. Patches are intended to reduce bandwidth cost. PatchManager uses existing diff/patch utilities.
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