Dear Open Hub Users,
We’re excited to announce that we will be moving the Open Hub Forum to
https://community.blackduck.com/s/black-duck-open-hub.
Beginning immediately, users can head over,
register,
get technical help and discuss issue pertinent to the Open Hub. Registered users can also subscribe to Open Hub announcements here.
On May 1, 2020, we will be freezing https://www.openhub.net/forums and users will not be able to create new discussions. If you have any questions and concerns, please email us at
info@openhub.net
It would be nice if GPU shading languages such as GLSL, HLSL or Cg were recognized as source code as well. Shaders make a key part of modern 3D application engines, they deserve to be noticed.
Hi Leszek,
If you are feeling very energetic, you can try your hand at patching our line counter to add these languages. We're happy to accept new patches.
You can find the source code here.
OK, I've built Ohcount 2 from source. I'll have a go at adding GLSL support.
There, I've submitted the patch for GLSL parsing.
Hi Leszek,
That's great, thanks for the patch!
We will probably be deploying a new build of Ohcount this week. If there are specific projects that you'd like to see recounted on Ohloh, let me know.
Thanks again,
Robin
Oh, well, there's not much of it yet there, but Mobile Arena will now be making increasingly more use of it. :)
Thanks for your attention.
Ah, I just noticed you replied to my ticket that there's one test file missing. I'll submit it when I get home.
I'd love it if Mobile Arena was recounted, would be nice to show off with GLSL. ;)