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Commits
: Listings
Analyzed
12 months
ago. based on code collected
12 months
ago.
Jan 16, 2023 — Jan 16, 2024
Showing page 1,312 of 1,313
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Date
SVN r43 (trunk)
Christoph Oelckers
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almost 19 years ago
SVN r43 (trunk)
Christoph Oelckers
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almost 19 years ago
Updated Jim's Makefile.linux.
Randy Heit
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almost 19 years ago
Updated Jim's Makefile.linux.
Randy Heit
More...
almost 19 years ago
- Fix farchive.cpp swappers for GCC again. Now that they use entirely integer math, they should work with all GCC versions. - Updated FLAC readers to #define FLAC__NO_DLL to match the new FLAC builds.
Randy Heit
More...
almost 19 years ago
- Fix farchive.cpp swappers for GCC again. Now that they use entirely integer math, they should work with all GCC versions. - Updated FLAC readers to #define FLAC__NO_DLL to match the new FLAC builds.
Randy Heit
More...
almost 19 years ago
Updated FLAC code to version 1.1.2.
Randy Heit
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almost 19 years ago
Updated FLAC code to version 1.1.2.
Randy Heit
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almost 19 years ago
SVN r39 (trunk)
Christoph Oelckers
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almost 19 years ago
SVN r39 (trunk)
Christoph Oelckers
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almost 19 years ago
SVN r38 (trunk)
Christoph Oelckers
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almost 19 years ago
SVN r38 (trunk)
Christoph Oelckers
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almost 19 years ago
SVN r37 (trunk)
Christoph Oelckers
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almost 19 years ago
SVN r37 (trunk)
Christoph Oelckers
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almost 19 years ago
- Fixed: Using printinv before starting a game crashed. - Fixed: DMover::MovePlane() would not stop moving the plane when it exactly reached its target height unless it was a floor moving down. - Fixed: Actors that can't attack should not be valid haters for Thing_Hate. - Fixed: AArtiBlastRadius::BlastActor() should not set MF2_SLIDE for missiles. - Fixed: sdl/i_input.cpp should check !iscntrl() before generating EV_GUI_Char messages.
Randy Heit
More...
almost 19 years ago
- Fixed: Using printinv before starting a game crashed. - Fixed: DMover::MovePlane() would not stop moving the plane when it exactly reached its target height unless it was a floor moving down. - Fixed: Actors that can't attack should not be valid haters for Thing_Hate. - Fixed: AArtiBlastRadius::BlastActor() should not set MF2_SLIDE for missiles. - Fixed: sdl/i_input.cpp should check !iscntrl() before generating EV_GUI_Char messages.
Randy Heit
More...
almost 19 years ago
- Added Jim's Makefile.linux; - Changed: Decal scales now use full precision fixed point numbers. - Changed: Keeping impact decals in their own statlist is enough to keep track of them for when one needs to be destroyed. There's no need to maintain a separate list for them. - Fixed: Decal actors did not spread their decals across neighboring walls. - Fixed: Decal groups did not initialize their IDs and could not be reliably used with the decal actor. - Fixed: Decals on moving polyobjects were not interpolated. R_RenderDecal() now uses the decal's LeftDistance to calculate its visible location, so it always stays in sync with the wall's vertices. This also lets me dump some code from the polyobjects that maintained the decals' (x, y) coordinates. Also, the decals' x and y information is redundant and can be removed. Doing this revealed a bug with slider decals and horizontal sliding: That is, it didn't work at all. I have opted to simply remove the horizontal sliding support so that I don't have to worry about what happens when a decal slides across the edge of a wall. - Fixed: DBaseDecal::LeftDistance was calculated as a 30.2 fixed point number. It should be 2.30 fixed point.
Randy Heit
More...
almost 19 years ago
- Added Jim's Makefile.linux; - Changed: Decal scales now use full precision fixed point numbers. - Changed: Keeping impact decals in their own statlist is enough to keep track of them for when one needs to be destroyed. There's no need to maintain a separate list for them. - Fixed: Decal actors did not spread their decals across neighboring walls. - Fixed: Decal groups did not initialize their IDs and could not be reliably used with the decal actor. - Fixed: Decals on moving polyobjects were not interpolated. R_RenderDecal() now uses the decal's LeftDistance to calculate its visible location, so it always stays in sync with the wall's vertices. This also lets me dump some code from the polyobjects that maintained the decals' (x, y) coordinates. Also, the decals' x and y information is redundant and can be removed. Doing this revealed a bug with slider decals and horizontal sliding: That is, it didn't work at all. I have opted to simply remove the horizontal sliding support so that I don't have to worry about what happens when a decal slides across the edge of a wall. - Fixed: DBaseDecal::LeftDistance was calculated as a 30.2 fixed point number. It should be 2.30 fixed point.
Randy Heit
More...
almost 19 years ago
SVN r34 (trunk)
Christoph Oelckers
More...
almost 19 years ago
SVN r34 (trunk)
Christoph Oelckers
More...
almost 19 years ago
Fixed: GCC misoptimized the SWAP macros in farchive.cpp.
Randy Heit
More...
almost 19 years ago
Fixed: GCC misoptimized the SWAP macros in farchive.cpp.
Randy Heit
More...
almost 19 years ago
Found Chris's default.cbd patch for r17 and merged that.
Randy Heit
More...
almost 19 years ago
Found Chris's default.cbd patch for r17 and merged that.
Randy Heit
More...
almost 19 years ago
Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed.
Randy Heit
More...
almost 19 years ago
Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed.
Randy Heit
More...
almost 19 years ago
- Fixed: ACS improperly calculated the address of local variables when returning from one function to another function when the function that was called was used as part of an expression. - Fixed: Using Thing_Hate with arg0 (hater) set to 0 from an open script could crash. - Fixed: Some items along ledges in Hexen's MAP32 (Orchard of Lamentations) appeared at the bottom of the ledge (and consequently inside it) instead of on top of it because the items were placed directly on the lines. AActor::LinkToWorldForMapThing() needs to use the original R_PointOnLineSide() code to handle situations like this. Previously, it just used the original code for straight horizontal/vertical lines and used the new code for diagonal lines. - Fixed: FWadCollection::MergeLumps() used in incorrect realloc. - Fixed: FPlayList::NextLine() did not properly handle blank lines in the playlist. - Changed: Decals now use lightweight thinkers instead of actors. (76 bytes versus 396, so you save 320k if you have 1024 decals present.) - Fixed: Wads added with pullin were loaded immediately after the IWAD. Exec files are now processed immediately before -file but after autoloading wads in D_DoomMain(). - Fixed: sdl/i_system.h unconditionally defined SHARE_DIR, preventing redefinition from the command line. - Fixed: The standard way to include SDL.h is <SDL.h>, not <SDL/SDL.h>. - Fixed: Returned FActiveInterpolation::HashKey()'s return type to size_t, avoiding a pointer truncation warning.
Randy Heit
More...
almost 19 years ago
- Fixed: ACS improperly calculated the address of local variables when returning from one function to another function when the function that was called was used as part of an expression. - Fixed: Using Thing_Hate with arg0 (hater) set to 0 from an open script could crash. - Fixed: Some items along ledges in Hexen's MAP32 (Orchard of Lamentations) appeared at the bottom of the ledge (and consequently inside it) instead of on top of it because the items were placed directly on the lines. AActor::LinkToWorldForMapThing() needs to use the original R_PointOnLineSide() code to handle situations like this. Previously, it just used the original code for straight horizontal/vertical lines and used the new code for diagonal lines. - Fixed: FWadCollection::MergeLumps() used in incorrect realloc. - Fixed: FPlayList::NextLine() did not properly handle blank lines in the playlist. - Changed: Decals now use lightweight thinkers instead of actors. (76 bytes versus 396, so you save 320k if you have 1024 decals present.) - Fixed: Wads added with pullin were loaded immediately after the IWAD. Exec files are now processed immediately before -file but after autoloading wads in D_DoomMain(). - Fixed: sdl/i_system.h unconditionally defined SHARE_DIR, preventing redefinition from the command line. - Fixed: The standard way to include SDL.h is <SDL.h>, not <SDL/SDL.h>. - Fixed: Returned FActiveInterpolation::HashKey()'s return type to size_t, avoiding a pointer truncation warning.
Randy Heit
More...
almost 19 years ago
Removed file/folder
Christoph Oelckers
More...
almost 19 years ago
Removed file/folder
Christoph Oelckers
More...
almost 19 years ago
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