Purge the stuff under unused defines |
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almost 2 years ago
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WIP: Reorganize to isolate lifecycle execution code |
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almost 2 years ago
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Sane: Redesign typed pipe adapters |
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almost 2 years ago
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WIP: Stash MM services prior to the huge cleanup |
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almost 2 years ago
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SV,Sane: Drop the raycast-based antiwallack |
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almost 2 years ago
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R: Make transition between solid world colors smooth |
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almost 2 years ago
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COM,WIP: Forward SV cmds to the builtin SV cmd system |
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almost 2 years ago
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COM,WIP,Sane: Decouple SV/CL cmd buffers/systems |
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almost 2 years ago
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COM,Sane: Get rid of PHP argc/argv handling approach |
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almost 2 years ago
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COM,WIP,Sane: Clean up the cmd handling system |
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almost 2 years ago
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COM,WIP,Sane: Clean up cmd buffer text handling |
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almost 2 years ago
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COM,WIP,SANE: Supply cmd args in a reentrant fashion |
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almost 2 years ago
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COM,WIP: Stash some ugly stuff |
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almost 2 years ago
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UI,WIP: Show scoreboard in the post-match state |
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almost 2 years ago
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UI,WIP,Sane: Get rid of the pseudo-stack of menus |
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almost 2 years ago
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UI,WIP: Make ESC key handling more clear |
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almost 2 years ago
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UI: Hide most HUD items in the postmatch state |
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almost 2 years ago
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CG: Cache masks of hull bulge deforms |
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almost 2 years ago
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CG,GS: Add a new-style blood effect apperance |
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almost 2 years ago
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CG,Cool: Add spike/bulge deforms to smoke hulls |
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almost 2 years ago
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AI: Fix a movement action suggestion loop |
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almost 2 years ago
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WIP,Sane: Exclude angelscript/openal-soft from build |
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almost 2 years ago
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R: Remove leftovers of the old occluders selection system |
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almost 2 years ago
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R,UI: Clean up image decoding, fix video decoding |
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almost 2 years ago
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UI,Sane: Detach video source upon getting a corrupt frame |
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almost 2 years ago
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UI: Protect against supplying undefined video path |
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almost 2 years ago
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UI: Force a garbage collection every in-game frame |
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almost 2 years ago
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UI,SANE: Start bundling dependencies statically |
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almost 2 years ago
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R,WIP: Re-add a minimal FBO support for portals |
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almost 2 years ago
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R,Cool: Add an effortless SSE4.1 culling implementation |
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almost 2 years ago
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