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Analyzed 12 months ago. based on code collected 12 months ago.
Dec 21, 2023 — Jan 20, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Move cuda texture functions into separate header
szellmann
as Stefan Zellmann
More... about 1 year ago
Better support single-node LBVHs
szellmann
as Stefan Zellmann
More... about 1 year ago
Don't execute any kernels if BVH will be empty
szellmann
as Stefan Zellmann
More... about 1 year ago
ok for parent to be < 0, then just don't access array with that index
szellmann
as Stefan Zellmann
More... about 1 year ago
Avoid an illegal memory access in CUDA LBVH builder
szellmann
as Stefan Zellmann
More... about 1 year ago
Bump to 0.3.4 (support for RG8 to RGBA8 texture swizzling)
szellmann
as Stefan Zellmann
More... about 1 year ago
Make version 0.3.3
szellmann
as Stefan Zellmann
More... about 1 year ago
Update changelog
szellmann
as Stefan Zellmann
More... about 1 year ago
Set unknown color texture componets to 0
szellmann
as Stefan Zellmann
More... about 1 year ago
only fatal is code != cudaSuccess...
szellmann
as Stefan Zellmann
More... about 1 year ago
Update changelog
szellmann
as Stefan Zellmann
More... about 1 year ago
Add 'fatal' option to cuda::safe_call
szellmann
as Stefan Zellmann
More... about 1 year ago
Update changelog
szellmann
as Stefan Zellmann
More... about 1 year ago
don't divide by zero
szellmann
as Stefan Zellmann
More... about 1 year ago
Don't round texCoords for now
szellmann
as Stefan Zellmann
More... about 1 year ago
Also install config version file, fix wrong version number
szellmann
as Stefan Zellmann
More... about 1 year ago
specify version via cmake, bump to v0.3.1
szellmann
as Stefan Zellmann
More... about 1 year ago