Move cuda texture functions into separate header |
|
More...
|
about 1 year ago
|
Better support single-node LBVHs |
|
More...
|
about 1 year ago
|
Don't execute any kernels if BVH will be empty |
|
More...
|
about 1 year ago
|
ok for parent to be < 0, then just don't access array with that index |
|
More...
|
about 1 year ago
|
Avoid an illegal memory access in CUDA LBVH builder |
|
More...
|
about 1 year ago
|
Bump to 0.3.4 (support for RG8 to RGBA8 texture swizzling) |
|
More...
|
about 1 year ago
|
Make version 0.3.3 |
|
More...
|
about 1 year ago
|
Update changelog |
|
More...
|
about 1 year ago
|
Set unknown color texture componets to 0 |
|
More...
|
about 1 year ago
|
only fatal is code != cudaSuccess... |
|
More...
|
about 1 year ago
|
Update changelog |
|
More...
|
about 1 year ago
|
Add 'fatal' option to cuda::safe_call |
|
More...
|
about 1 year ago
|
Update changelog |
|
More...
|
about 1 year ago
|
don't divide by zero |
|
More...
|
about 1 year ago
|
Don't round texCoords for now |
|
More...
|
about 1 year ago
|
Also install config version file, fix wrong version number |
|
More...
|
about 1 year ago
|
specify version via cmake, bump to v0.3.1 |
|
More...
|
about 1 year ago
|