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I Use This!
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Commits : Listings

Analyzed 12 months ago. based on code collected 12 months ago.
Jan 20, 2023 — Jan 20, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Split bvh into bvh and indexed_bvh
szellmann
as Stefan Zellmann
More... almost 10 years ago
Accessor function for bvh::num_prims()
szellmann
as Stefan Zellmann
More... almost 10 years ago
Really remove default c'tor...
szellmann
as Stefan Zellmann
More... almost 10 years ago
Use initializer list and remove default ctor
szellmann
as Stefan Zellmann
More... almost 10 years ago
Remove duplicate functions
szellmann
as Stefan Zellmann
More... almost 10 years ago
Accessor functions for BVH primitives
szellmann
as Stefan Zellmann
More... almost 10 years ago
For the time being move awkward alloc to bvh-ctor
szellmann
as Stefan Zellmann
More... almost 10 years ago
Use thrust::device_vector in device_bvh
szellmann
as Stefan Zellmann
More... almost 10 years ago
Switch algorithms by editing a single line
szellmann
as Stefan Zellmann
More... almost 10 years ago
Fix linear() for 2-d textures and SSE coords
szellmann
as Stefan Zellmann
More... almost 10 years ago
Remove extra ';'
szellmann
as Stefan Zellmann
More... almost 10 years ago
Fix naming conflict
szellmann
as Stefan Zellmann
More... almost 10 years ago
Merge branch 'aumuell-master'
szellmann
as Stefan Zellmann
More... almost 10 years ago
optionally disable cuda
aumuell
as Martin Aumùˆller
More... almost 10 years ago
os x compile fixes
aumuell
as Martin Aumùˆller
More... almost 10 years ago
In order to build the viewer, GLUT is REQUIRED
szellmann
as Stefan Zellmann
More... almost 10 years ago
Unfortunately, OpenGL and GLEW are REQUIRED
szellmann
as Stefan Zellmann
More... almost 10 years ago
Resolve some header dependencies
szellmann
as Stefan Zellmann
More... almost 10 years ago
Complete list of headers in cmake files
szellmann
as Stefan Zellmann
More... almost 10 years ago
Minor layout changes in readme file
szellmann
as Stefan Zellmann
More... almost 10 years ago
frame_num defaults to 0 in simple_sched too
szellmann
as Stefan Zellmann
More... almost 10 years ago
frame_num defaults to 0
szellmann
as Stefan Zellmann
More... almost 10 years ago
Default HUD appearance
szellmann
as Stefan Zellmann
More... almost 10 years ago
readme: build
szellmann
as Stefan Zellmann
More... almost 10 years ago
Require platform header to deduce OS type
szellmann
as Stefan Zellmann
More... almost 10 years ago
Initial commit
szellmann
as Stefan Zellmann
More... almost 10 years ago