Move cuda texture functions into separate header |
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12 months ago
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Better support single-node LBVHs |
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12 months ago
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Don't execute any kernels if BVH will be empty |
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12 months ago
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ok for parent to be < 0, then just don't access array with that index |
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12 months ago
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Avoid an illegal memory access in CUDA LBVH builder |
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12 months ago
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Bump to 0.3.4 (support for RG8 to RGBA8 texture swizzling) |
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about 1 year ago
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Make version 0.3.3 |
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about 1 year ago
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Update changelog |
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about 1 year ago
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Set unknown color texture componets to 0 |
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about 1 year ago
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only fatal is code != cudaSuccess... |
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about 1 year ago
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Update changelog |
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about 1 year ago
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Add 'fatal' option to cuda::safe_call |
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about 1 year ago
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Update changelog |
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about 1 year ago
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don't divide by zero |
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about 1 year ago
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Don't round texCoords for now |
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about 1 year ago
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Also install config version file, fix wrong version number |
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about 1 year ago
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specify version via cmake, bump to v0.3.1 |
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about 1 year ago
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ray/cylinder intersection test returns barycentric |
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about 1 year ago
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Merge branch 'master' of github.com:szellmann/visionaray |
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about 1 year ago
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Compile fix |
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about 1 year ago
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Don't truncate texture coordinates too much accidentally |
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about 1 year ago
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Merge pull request #42 from jeffamstutz/fix_missing_include |
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about 1 year ago
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add missing include needed by some compilers (g++ 13.2 on Ubuntu 23.10) |
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about 1 year ago
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intersector example should include intersector.h ... |
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about 1 year ago
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Disambiguate |
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over 1 year ago
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Simplify |
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over 1 year ago
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simd-pack light pdf, too |
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over 1 year ago
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Return PDF in light sample |
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over 1 year ago
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Add directional_light class |
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over 1 year ago
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Add function uniform_sample_cone() |
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over 1 year ago
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